Items
This is a list of the common items. Items can only be used once, so bring along extra healing items, especially if you're going up against a boss. Books often teach spells that are vital to your quest, so it's best to read this immediatly when you find them.
Torch
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Value 5 |
Effect
Provides temporary light in dark places. Bring several with you.
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Bandage
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Value 5 |
Effect
Heals a small amount of Health. Potency increases with Vitality.
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Balm
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Value 30 |
Effect
Heals a moderate amount of Health. Potency increases with Vitality.
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Salve
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Value 125 |
Effect
Heals a large amount of Health. Potency increases with Vitality.
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GumDrop
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Value 10 |
Effect
Heals a small amount of Aura. Potency increases with Vitality.
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Soma
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Value 60 |
Effect
Heals a moderate amount of Aura. Potency increases with Vitality.
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Ambrosia
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Value 360 |
Effect
Heals a large amount of Aura. Potency increases with Vitality.
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Mead
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Value 150 |
Effect
Heals a moderate amount of Health and Aura. Potency increases with Vitality.
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Cordial
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Value 1000 |
Effect
Heals a large amount of Health and Aura. Potency increases with Vitality.
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ticket
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Value -- |
Effect
Sometimes you will need to purchase a ticket to travel by boat. Show your ticket to the man by the water when you are ready to leave town.
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Tome / Scroll
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Value -- |
Effect
Many ancient tomes and scrolls can be found in the three kingdoms, and they are important to your quest in many ways.
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Grenade
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Value 1000 |
Effect
Deals heavy Nonblockable damage to the enemy when used in battle.
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Spd.Potion
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Value 2000 |
Effect
Removes the effects of Freeze and Slow. Increases the user's current Action Points to 2*Speed. (In less technical terms, you get a couple extra turns).
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Fish
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Value 400 |
Effect
This item has no purpose. See brother Thomas in Larestra to have it removed.
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Pelt
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Value 1000 |
Effect
Only a low-life murdering poacher would trade in pelts.
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