Regressia

Armor

Armor is the most straight forward of the equipment classes. A higher defense stat will result in less damage from enemies' physical attacks. Battle Speed is based primarily on Agility, so think twice before equipping heavy armor.


Cloth Type armor
Def 2 Value 10
Notes

Leather Type armor
Def 3 Value 50
Notes

Soldier Type armor
Def 5 Value 150
Notes

Iron Type armor
Def 8 Value 300
Notes

Terra Type armor
Def 10 Value 500
Notes

Protects against EARTH based attacks.

Steel Type armor
Def 16 Value 2000
Notes

Cloak Type armor
Def 6 Value 1000
Notes

Increases Agility by 3 points.

Plate Type armor
Def 23 Value 3250
Notes

Heavy Type armor
Def 32 Value 4000
Notes

Lowers Agility by 2 points.

Robe Type armor
Def 9 Value 1750
Notes

Increases Intelligence by 1 point. Increases maximum Aura by 10 points.

Dragon Type armor
Def 38 Value 4000
Notes

Protects against FIRE based attacks. Increases Vitality by 1 point. Lowers Agility by 1 point.

Gypsy Type armor
Def 10 Value 1250
Notes

Earns Gold with every step. Increases Agility by 2 points.

Silver Type armor
Def 25 Value 9999
Notes

Applies the Enchantment Safe at the start of battle.

Vestment Type armor
Def 12 Value 3000
Notes

Increases Intelligence by 2 points. Increases maximum Aura by 10 points.

Cursed Type armor
Def 29 Value 0
Notes

A powerful curse has been placed upon this item. Decreases maximum Health by 10 points. Decreases current Health and Aura with every step.

Aura Type armor
Def 43 Value 4999
Notes

Uses Aura as Health if current Health becomes critial.

 
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