Enemy Skills
Enemies in Regressia have many powerful and unique skills. Like the Player Skills, many enemy skills add an Enchantment (status effect) to the player or enemy. These enchantments are not stackable, so an enemy that casts Slow on you twice will not make you double slow. An enemy can cast Freeze and then Slow, however, and this will make you very slow. Enchantments don't cancel each other, either, so casting Fast will not undo an enemy's Slow spell; use Cleanse instead.
Weak | Duration: -- |
Notes
Damage from attacks is increased to 1.5 times as much, but only for the specified Damage Type. Pay attention to the color that the screen flashes when this spell is cast: If there is no flash, then the player is weak to regular attacks. If the color is Red, then the player is weak to fire attacks, etc. The effects lasts until the end of the battle, unless it is removed.
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Sap | Potency: Int*3 | Damage Type: MAGIC |
Notes
The damage done by this spell is absorbed as health by the enemy.
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Slash | Potency: -- | Damage Type: NONBLOCKABLE |
Notes
The player's health is reduced by 1/3.
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Pulse | Potency: Int*10 | Damage Type: DARK |
Notes
The power of this spell is reduced to Int*4 after you confront the titan in the underground temple.
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Rob | Potency: Agi*5 |
Notes
The enemy steals gold from the player. This gold can be retrieved if the player defeats the enemy.
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Heal | Potency: Int*5 | Damage Type: HEAL |
Notes
This skill restores the enemy's health.
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Fire | Potency:: Int*5 | Damage Type: FIRE |
Notes
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Freeze | Potency:: Int*3 | Damage Type: COLD |
Notes
Reduces player speed by 1/4. Effect lasts for the same number of turns as the enemy's intelligence.
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Wind | Potency:: Int*5 | Damage Type: AIR |
Notes
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Quake | Potency: Int*5 | Damage Type: EARTH |
Notes
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Maul | Potency: Str*2 | Damage Type: NONBLOCKABLE |
Notes
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Disease | Duration: Int*15 |
Notes
Maximum health is reduced by 1/3. The effect does not go away after battle, and last fors Int*15 steps, or until removed.
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Poison | Duration: 50 |
Notes
Every 3 steps the player looses as many health points as the enemy's intelligence. The effect does not go away after battle, and lasts for 50 steps, or until removed.
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Fatal Strike | Potency: -- | Damage Type: NONBLOCKABLE |
Notes
The player's health is reduced to 1.
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Slow | Duration: Int*15 |
Notes
The player's speed is reduced by 1/3. The effect disappears after battle, after its duration ends, or after it is removed. Note that Slow does not remove the effects of Fast.
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Vex | Potency: Int*3 | Damage Type: AURA |
Notes
This spell does not lower player health, but attacks the player's aura directly.
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Null |
Notes
All enchantments are removed from both the enemy and the player.
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Constrict | Potency: -- | Damage Type: NONBLOCKABLE |
Notes
After the first time the enemy uses this skill, the enemy will no longer use any other skill until the end of the battle. The first time the skill is used, the potency is Str*1.5, and it increases by Str*0.5 every time thereafter.
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Shockwave | Potency: Int*4 | Damage Type: DARK |
Notes
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Light | Potency: Int*8 | Damage Type: SHOCK |
Notes
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