Regressia

Charms

Charms are the main means of character customization, and can alter any aspect of your character. It's more important to put together a set of equipment that works well with your charm, than to judge each item individually. Equipping items that maximize speed and agility is often the best strategy.


Bracelet Value 10
Effect

Vitality+1.

BatClaw Value 15
Effect

Strength+2, Evade-2. Can use a Two-Handed Weapon with One Hand.

Grimoire Value 100
Effect

Vitality-1, Intelligence+1.

Signet Value 50
Effect

Max.Health+10, Max.Aura+10. Lowers Encounter Rate.

Necklace Value 100
Effect

Absorbes Aura from Magic attacks. Gains Health when Aura is attacked.

Gauntlet Value 500
Effect

Can use a Two-Handed weapon with One Hand.

NewShoes Value 50
Effect

Decreases movement delay when walking on the map.

Talaria Value 100
Effect

Speed+4. Cannot Equip both a Shield and Weapon at the same time.

Medal Value 500
Effect

Strength+3.

Amber Value 400
Effect

Vitality+1, Agility-1. Makes Melee damage EARTH based.

Garnet Value 400
Effect

Strength+1, Intelligence-1. Makes Melee damage FIRE based.

Saphire Value 400
Effect

Intelligence+1, Vitality-1. Makes Melee damage COLD based.

Diamond Value 400
Effect

Agility+1, Strength-1. Makes Melee damage AIR based.

Tricorn Value 50
Effect

Arr!

Bait Value 1
Effect

Raises Encounter Rate.

Coral Value 750
Effect

Evade+2.

SlvrComb Value --
Effect

Applies the Enchantment Safe at the start of battle.

GoldRing Value 2000
Effect

Strength+1, Intelligence+1, Agility+1, Vitality+1.

Dragon Value 1500
Effect

Vitality+2. Can use a Dragon Sword with One Hand.

Cursed Value 0
Effect

A powerful curse has been place upon this item. Vitality-2. Raises Encounter Rate.

Blessed Value 4999
Effect

Intelligence+1. Increases Health and Aura with every step.

 
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