Charms
Charms are the main means of character customization, and can alter any aspect of your character. It's more important to put together a set of equipment that works well with your charm, than to judge each item individually. Equipping items that maximize speed and agility is often the best strategy.
Bracelet
|
Value 10 |
Effect
Vitality+1.
|
|
BatClaw
|
Value 15 |
Effect
Strength+2, Evade-2. Can use a Two-Handed Weapon with One Hand.
|
|
Grimoire
|
Value 100 |
Effect
Vitality-1, Intelligence+1.
|
|
Signet
|
Value 50 |
Effect
Max.Health+10, Max.Aura+10. Lowers Encounter Rate.
|
|
Necklace
|
Value 100 |
Effect
Absorbes Aura from Magic attacks. Gains Health when Aura is attacked.
|
|
Gauntlet
|
Value 500 |
Effect
Can use a Two-Handed weapon with One Hand.
|
|
NewShoes
|
Value 50 |
Effect
Decreases movement delay when walking on the map.
|
|
Talaria
|
Value 100 |
Effect
Speed+4. Cannot Equip both a Shield and Weapon at the same time.
|
|
Medal
|
Value 500 |
Effect
Strength+3.
|
|
Amber
|
Value 400 |
Effect
Vitality+1, Agility-1. Makes Melee damage EARTH based.
|
|
Garnet
|
Value 400 |
Effect
Strength+1, Intelligence-1. Makes Melee damage FIRE based.
|
|
Saphire
|
Value 400 |
Effect
Intelligence+1, Vitality-1. Makes Melee damage COLD based.
|
|
Diamond
|
Value 400 |
Effect
Agility+1, Strength-1. Makes Melee damage AIR based.
|
|
Tricorn
|
Value 50 |
Effect
Arr!
|
|
Bait
|
Value 1 |
Effect
Raises Encounter Rate.
|
|
Coral
|
Value 750 |
Effect
Evade+2.
|
|
SlvrComb
|
Value -- |
Effect
Applies the Enchantment Safe at the start of battle.
|
GoldRing
|
Value 2000 |
Effect
Strength+1, Intelligence+1, Agility+1, Vitality+1.
|
|
Dragon
|
Value 1500 |
Effect
Vitality+2. Can use a Dragon Sword with One Hand.
|
|
Cursed
|
Value 0 |
Effect
A powerful curse has been place upon this item. Vitality-2. Raises Encounter Rate.
|
|
Blessed
|
Value 4999 |
Effect
Intelligence+1. Increases Health and Aura with every step.
|
|
|