Classes
There are 31 classes in Casual Quest, separated into 3 tiers. Each class has unique abilities and a role in a balanced team. The first 2 tiers are open for anyone, while the highest tier classes are reserved for subscribers.
Adventurer |
Tier 0 |
Knight: 0 |
Body: 4 |
Priest: 0 |
Aura: 0 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 0 |
Speed: 1 |
Knight |
Tier 1 |
Knight: 1 |
Body: 10 |
Priest: 0 |
Aura: 0 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 0 |
Speed: 1 |
Main Attack: Silver Sword (2)
|
Notes: All classes with shields can block projectiles. The character must be facing the projectile, and neither attacking nor using a skill.
|
Dragoon |
Tier 2 |
Knight: 2 |
Body: 10 |
Priest: 0 |
Aura: 0 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 0 |
Speed: 1 |
Main Attack: Silver Lance (2). Lance extends two tiles forward.
|
Royal Knight |
Tier 3 |
Knight: 3 |
Body: 14 |
Priest: 0 |
Aura: 0 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 0 |
Speed: 1 |
Main Attack: Gold Sword (4)
|
Skill 1: Silver Lance (2). Lance extends two tiles forward.
|
Skill 2: Silver Axe (2). Axe sweeps in an arc in front of the character.
|
Acolyte |
Tier 1 |
Knight: 0 |
Body: 6 |
Priest: 1 |
Aura: 3 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 0 |
Speed: 1 |
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
|
Skill 2: Turn Undead, Cost: 1. Does 2 points of damage to all undead enemies surrounding the caster.
|
Paladin |
Tier 2 |
Knight: 1 |
Body: 6 |
Priest: 1 |
Aura: 2 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 0 |
Speed: 1 |
Main Attack: Silver Sword (2)
|
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
|
Crusader |
Tier 3 |
Knight: 2 |
Body: 10 |
Priest: 1 |
Aura: 4 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 0 |
Speed: 1 |
Main Attack: Silver Lance (2). Lance extends two tiles forward.
|
Skill 1: Turn Demon, Cost: 1. Does 3 points of damage to all undead or demon enemies surrounding the caster.
|
Cleric |
Tier 2 |
Knight: 0 |
Body: 6 |
Priest: 2 |
Aura: 4 |
Mage: 0 |
Aura Rate: 208 |
Rogue: 0 |
Speed: 1 |
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
|
Skill 2: Turn Demon, Cost: 1. Does 3 points of damage to all undead or demon enemies surrounding the caster.
|
Templar |
Tier 3 |
Knight: 1 |
Body: 6 |
Priest: 2 |
Aura: 4 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 0 |
Speed: 1 |
Main Attack: Silver Sword (2)
|
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
|
Skill 2: Turn Undead, Cost: 1. Does 2 points of damage to all undead enemies surrounding the caster.
|
High Priest |
Tier 3 |
Knight: 0 |
Body: 7 |
Priest: 3 |
Aura: 11 |
Mage: 0 |
Aura Rate: 150 |
Rogue: 0 |
Speed: 1 |
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
|
Skill 2: Turn Demon, Cost: 1. Does 3 points of damage to all undead or demon enemies surrounding the caster.
|
Skill 3: Revive, Cost: 2. Revives any tomb'd player close to the caster. Can also return a skeleton character to their original class.
|
Mage |
Tier 1 |
Knight: 0 |
Body: 6 |
Priest: 0 |
Aura: 3 |
Mage: 1 |
Aura Rate: 75 |
Rogue: 0 |
Speed: 1 |
Skill 1: Fire Ball, Cost: 1. Travels forward and does 1 point of damage to the first enemy it hits.
|
Skill 2: Fire Blast, Cost: 2. Travels forward and does 2 points of damage to the first enemy it hits.
|
Skill 3: Seeking Blast, Cost: 3. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
|
Dark Knight |
Tier 2 |
Knight: 1 |
Body: 10 |
Priest: 0 |
Aura: 4 |
Mage: 1 |
Aura Rate: 200 |
Rogue: 0 |
Speed: 1 |
Main Attack: Silver Sword (2)
|
Skill 1: Magic Sword, Cost: 1. Travels forward and does 2 points of damage to the first enemy it hits.
|
Skill 2: Invulnerability, Cost: 4. The caster becomes invulnerable for a short period of time.
|
Dark Lancer |
Tier 3 |
Knight: 2 |
Body: 10 |
Priest: 0 |
Aura: 4 |
Mage: 1 |
Aura Rate: 200 |
Rogue: 0 |
Speed: 1 |
Main Attack: Silver Lance (2). Lance extends two tiles forward.
|
Skill 1: Magic Sword, Cost: 1. Travels forward and does 2 points of damage to the first enemy it hits.
|
Skill 2: Invulnerability, Cost: 4. The caster becomes invulnerable for a short period of time.
|
Druid |
Tier 2 |
Knight: 0 |
Body: 6 |
Priest: 1 |
Aura: 4 |
Mage: 1 |
Aura Rate: 200 |
Rogue: 0 |
Speed: 1 |
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
|
Skill 2: Fire Blast, Cost: 2. Travels forward and does 2 points of damage to the first enemy it hits.
|
Sage |
Tier 3 |
Knight: 0 |
Body: 6 |
Priest: 2 |
Aura: 4 |
Mage: 1 |
Aura Rate: 75 |
Rogue: 0 |
Speed: 1 |
Skill 1: Orb of Healing, Cost 2. A controllable orb of healing can target 1 player, healing 2 points of damage.
|
Skill 2: Orb of Aura, Cost 2. A controllable orb can target 1 player, restoring 2 points of Aura.
|
Skill 3: Orb of Fire, Cost 4. A controllable orb of fire leaves behind a persistent stationary fireball, doing 2 points of damage to any enemy that touches it.
|
Wizard |
Tier 2 |
Knight: 0 |
Body: 6 |
Priest: 0 |
Aura: 12 |
Mage: 2 |
Aura Rate: 75 |
Rogue: 0 |
Speed: 1 |
Skill 1: Fire Blast, Cost: 2. Travels forward and does 2 points of damage to the first enemy it hits.
|
Skill 2: Seeking Blast, Cost: 3. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
|
Skill 3: Explosion, Cost: 12. Fire Blasts travel a short distance out from the caster in 16 directions.
|
Warlock |
Tier 3 |
Knight: 1 |
Body: 6 |
Priest: 0 |
Aura: 6 |
Mage: 2 |
Aura Rate: 75 |
Rogue: 0 |
Speed: 1 |
Main Attack: Silver Sword (2)
|
Skill 1: Magic Sword, Cost: 1. Travels forward and does 2 points of damage to the first enemy it hits.
|
Skill 2: Seeking Blast, Cost: 2. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
|
Skill 3: Seeking Sword, Cost: 3. Travels forward under the control of the caster, doing 2 points of damage to the first enemy it hits, and exploding into four Magic Swords that travel outward for a short distance.
|
Necromancer |
Tier 3 |
Knight: 0 |
Body: 6 |
Priest: 1 |
Aura: 6 |
Mage: 2 |
Aura Rate: 150 |
Rogue: 0 |
Speed: 1 |
Skill 1: Seeking Blast, Cost: 2. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
|
Skill 2: Summon Undead, Cost: 6. Summons a skeleton to fight the enemy.
|
Skill 3: Recruit Undead, Cost: 2. Revives nearby tomb'd players as skeleton warriors.
|
Sorcerer |
Tier 3 |
Knight: 0 |
Body: 6 |
Priest: 0 |
Aura: 12 |
Mage: 3 |
Aura Rate: 50 |
Rogue: 0 |
Speed: 1 |
Skill 1: Fire Blast, Cost: 2. Travels forward and does 2 points of damage to the first enemy it hits.
|
Skill 2: Seeking Blast, Cost: 3. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
|
Skill 3: Fire Snake, Cost: 12. A long line of fire travels at high speed for under the control of the caster, hurting multiple targets.
|
Archer |
Tier 1 |
Knight: 0 |
Body: 6 |
Priest: 0 |
Aura: 0 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 1 |
Speed: 2 |
Main Attack: Arrow (1).
|
Barbarian |
Tier 2 |
Knight: 1 |
Body: 14 |
Priest: 0 |
Aura: 0 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 1 |
Speed: 1 |
Main Attack: Silver Axe (2). Axe sweeps in an arc in front of the character.
|
Warlord |
Tier 3 |
Knight: 2 |
Body: 14 |
Priest: 0 |
Aura: 10 |
Mage: 0 |
Aura Rate: 30 |
Rogue: 1 |
Speed: 1 |
Main Attack: Silver Axe (2). Axe sweeps in an arc in front of the character.
|
Skill 1: Flail (2). A Flail extends forward as far as the caster's current aura will allow, doing 2 points of damage to the first enemy it hits.
|
Bard |
Tier 2 |
Knight: 0 |
Body: 6 |
Priest: 1 |
Aura: 3 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 1 |
Speed: 2 |
Main Attack: Note (1). A musical note travels forward a moderate distance, doing 1 point of damage to the first enemy it hits.
|
Skill 1: Shields, Cost: 3. All heros around, and including, the caster become invulnerable for a moderate period of time.
|
Minstrel |
Tier 3 |
Knight: 0 |
Body: 6 |
Priest: 2 |
Aura: 4 |
Mage: 0 |
Aura Rate: 150 |
Rogue: 1 |
Speed: 2 |
Main Attack: Note (1). A musical note travels forward a moderate distance, doing 1 point of damage to the first enemy it hits.
|
Skill 1: Shields, Cost: 3. All heros around, and including, the caster become invulnerable for a moderate period of time.
|
Skill 2: Barriers, Cost: 4. All heros around, and including, the caster are surrounded by a protective barrier. The barrier stuns enemies, doing 1 point of damage, and destroys projectiles, but disappears after colliding with an enemy or projectile twice.
|
Nomad |
Tier 2 |
Knight: 0 |
Body: 6 |
Priest: 0 |
Aura: 3 |
Mage: 1 |
Aura Rate: 2.14748e+009 |
Rogue: 1 |
Speed: 2 |
Main Attack: Wood Saber (1). Saber sweeps in an arc in front of the character.
|
Skill 1: Summon Genie, Cost: 1. Summons a powerful genie, who casts invulnerability on the party, heals wounded players, and shoots fire blasts at the enemy. Can only be used three times.
|
Notes: Cannot restore Aura. Use your three wishes wisely.
|
Conjurer |
Tier 3 |
Knight: 0 |
Body: 6 |
Priest: 0 |
Aura: 6 |
Mage: 2 |
Aura Rate: 200 |
Rogue: 1 |
Speed: 1 |
Skill 1: Fire Elemental, Cost: 3. Summons a weak Fire Elemental which wanders and shoots Fire Blasts and nearby enemies.
|
Skill 2: Air Elemental, Cost: 4. Summons an Air Elemental which stays close to the caster, and pushes enemies away with a strong wind.
|
Skill 3: Earth Elemental, Cost: 6. Summons a strong Golem which seeks out and attacks enemies.
|
Pirate |
Tier 2 |
Knight: 0 |
Body: 6 |
Priest: 0 |
Aura: 2 |
Mage: 0 |
Aura Rate: 100 |
Rogue: 2 |
Speed: 2 |
Main Attack: Wood Saber (1). Saber sweeps in an arc in front of the character.
|
Skill 1: Arrow, Cost: 0. Shoots a regular arrow.
|
Skill 2: Bomb, Cost: 2. Drops a bomb which explodes shortly afterward, dealing 2 points of damage to any enemy or player nearby. Explosion does extra damage to snaking enemies.
|
Skill 3: ARR!, Cost: 0. Makes the pirate look cool, and invulnerable for long enough to do absolutely nothing.
|
Ninja |
Tier 3 |
Knight: 1 |
Body: 8 |
Priest: 0 |
Aura: 4 |
Mage: 0 |
Aura Rate: 75 |
Rogue: 2 |
Speed: 2 |
Main Attack: Black Sword (2). Sword does 2 points of damage, and 4 points of damage to enemies attacked from behind.
|
Skill 1: Throwing Star (2), Cost: 1. A powerful throwing star travels forward a short distance, doing 2 points of damage to the first enemy it hits.
|
Skill 2: Bomb, Cost: 2. Drops a bomb which explodes shortly afterward, dealing 2 points of damage to any enemy or player nearby. Explosion does extra damage to snaking enemies.
|
Gypsy |
Tier 3 |
Knight: 0 |
Body: 6 |
Priest: 1 |
Aura: 4 |
Mage: 0 |
Aura Rate: 150 |
Rogue: 2 |
Speed: 2 |
Main Attack: Note (1). A musical note travels forward a moderate distance, doing 1 point of damage to the first enemy it hits.
|
Skill 1: Shields, Cost: 3. All heros around, and including, the caster become invulnerable for a moderate period of time.
|
Skill 2: Freeze, Cost: 4. Stops all enemies for a short period of time.
|
Vampire |
Tier 3 |
Knight: 0 |
Body: 8 |
Priest: 0 |
Aura: 256 |
Mage: 1 |
Aura Rate: 1 |
Rogue: 2 |
Speed: 1 |
Skill 1: Transform, Cost: 0.
|
Notes: While the Vampire is transformed he appears as a bat that can move over any terrain, and attacks with a Fire Blast. Maintaining the transformation drains the Vampires aura, and he reverts to his original form once the aura is depleted.
|
Rogue |
Tier 3 |
Knight: 0 |
Body: 8 |
Priest: 0 |
Aura: 2 |
Mage: 0 |
Aura Rate: 256 |
Rogue: 3 |
Speed: 3 |
Main Attack: Arrow (1).
|
Skill 1: Bomb, Cost: 1. Drops a bomb which explodes shortly afterward, dealing 2 points of damage to any enemy or player nearby. Explosion does extra damage to snaking enemies.
|
Skill 2: Flaming Arrow, Cost: 2. A flaming arrow travels forward, doing 1 point of damage to the first enemy it hits, and leaving behind a persistent stationary flame which does 2 points of damage to any enemy that touches it.
|
Skill 3: Explosive Arrow, Cost: 2. An explosive arrow travels forward, exploding on contact and doing 2 points of damage to any enemy nearby.
|
|
|