Casual Quest

Classes

There are 31 classes in Casual Quest, separated into 3 tiers. Each class has unique abilities and a role in a balanced team. The first 2 tiers are open for anyone, while the highest tier classes are reserved for subscribers.

Adventurer Tier 0
Knight: 0 Body: 4
Priest: 0 Aura: 0
Mage: 0 Aura Rate: 256
Rogue: 0 Speed: 1
Knight Tier 1
Knight: 1 Body: 10
Priest: 0 Aura: 0
Mage: 0 Aura Rate: 256
Rogue: 0 Speed: 1
Main Attack: Silver Sword (2)
Notes: All classes with shields can block projectiles. The character must be facing the projectile, and neither attacking nor using a skill.
Dragoon Tier 2
Knight: 2 Body: 10
Priest: 0 Aura: 0
Mage: 0 Aura Rate: 256
Rogue: 0 Speed: 1
Main Attack: Silver Lance (2). Lance extends two tiles forward.
Royal Knight Tier 3
Knight: 3 Body: 14
Priest: 0 Aura: 0
Mage: 0 Aura Rate: 256
Rogue: 0 Speed: 1
Main Attack: Gold Sword (4)
Skill 1: Silver Lance (2). Lance extends two tiles forward.
Skill 2: Silver Axe (2). Axe sweeps in an arc in front of the character.
Acolyte Tier 1
Knight: 0 Body: 6
Priest: 1 Aura: 3
Mage: 0 Aura Rate: 256
Rogue: 0 Speed: 1
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
Skill 2: Turn Undead, Cost: 1. Does 2 points of damage to all undead enemies surrounding the caster.
Paladin Tier 2
Knight: 1 Body: 6
Priest: 1 Aura: 2
Mage: 0 Aura Rate: 256
Rogue: 0 Speed: 1
Main Attack: Silver Sword (2)
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
Crusader Tier 3
Knight: 2 Body: 10
Priest: 1 Aura: 4
Mage: 0 Aura Rate: 256
Rogue: 0 Speed: 1
Main Attack: Silver Lance (2). Lance extends two tiles forward.
Skill 1: Turn Demon, Cost: 1. Does 3 points of damage to all undead or demon enemies surrounding the caster.
Cleric Tier 2
Knight: 0 Body: 6
Priest: 2 Aura: 4
Mage: 0 Aura Rate: 208
Rogue: 0 Speed: 1
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
Skill 2: Turn Demon, Cost: 1. Does 3 points of damage to all undead or demon enemies surrounding the caster.
Templar Tier 3
Knight: 1 Body: 6
Priest: 2 Aura: 4
Mage: 0 Aura Rate: 256
Rogue: 0 Speed: 1
Main Attack: Silver Sword (2)
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
Skill 2: Turn Undead, Cost: 1. Does 2 points of damage to all undead enemies surrounding the caster.
High Priest Tier 3
Knight: 0 Body: 7
Priest: 3 Aura: 11
Mage: 0 Aura Rate: 150
Rogue: 0 Speed: 1
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
Skill 2: Turn Demon, Cost: 1. Does 3 points of damage to all undead or demon enemies surrounding the caster.
Skill 3: Revive, Cost: 2. Revives any tomb'd player close to the caster. Can also return a skeleton character to their original class.
Mage Tier 1
Knight: 0 Body: 6
Priest: 0 Aura: 3
Mage: 1 Aura Rate: 75
Rogue: 0 Speed: 1
Skill 1: Fire Ball, Cost: 1. Travels forward and does 1 point of damage to the first enemy it hits.
Skill 2: Fire Blast, Cost: 2. Travels forward and does 2 points of damage to the first enemy it hits.
Skill 3: Seeking Blast, Cost: 3. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
Dark Knight Tier 2
Knight: 1 Body: 10
Priest: 0 Aura: 4
Mage: 1 Aura Rate: 200
Rogue: 0 Speed: 1
Main Attack: Silver Sword (2)
Skill 1: Magic Sword, Cost: 1. Travels forward and does 2 points of damage to the first enemy it hits.
Skill 2: Invulnerability, Cost: 4. The caster becomes invulnerable for a short period of time.
Dark Lancer Tier 3
Knight: 2 Body: 10
Priest: 0 Aura: 4
Mage: 1 Aura Rate: 200
Rogue: 0 Speed: 1
Main Attack: Silver Lance (2). Lance extends two tiles forward.
Skill 1: Magic Sword, Cost: 1. Travels forward and does 2 points of damage to the first enemy it hits.
Skill 2: Invulnerability, Cost: 4. The caster becomes invulnerable for a short period of time.
Druid Tier 2
Knight: 0 Body: 6
Priest: 1 Aura: 4
Mage: 1 Aura Rate: 200
Rogue: 0 Speed: 1
Skill 1: Healing, Cost: 1. Heals 1 point of damage to all character surrounding the caster, including the caster.
Skill 2: Fire Blast, Cost: 2. Travels forward and does 2 points of damage to the first enemy it hits.
Sage Tier 3
Knight: 0 Body: 6
Priest: 2 Aura: 4
Mage: 1 Aura Rate: 75
Rogue: 0 Speed: 1
Skill 1: Orb of Healing, Cost 2. A controllable orb of healing can target 1 player, healing 2 points of damage.
Skill 2: Orb of Aura, Cost 2. A controllable orb can target 1 player, restoring 2 points of Aura.
Skill 3: Orb of Fire, Cost 4. A controllable orb of fire leaves behind a persistent stationary fireball, doing 2 points of damage to any enemy that touches it.
Wizard Tier 2
Knight: 0 Body: 6
Priest: 0 Aura: 12
Mage: 2 Aura Rate: 75
Rogue: 0 Speed: 1
Skill 1: Fire Blast, Cost: 2. Travels forward and does 2 points of damage to the first enemy it hits.
Skill 2: Seeking Blast, Cost: 3. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
Skill 3: Explosion, Cost: 12. Fire Blasts travel a short distance out from the caster in 16 directions.
Warlock Tier 3
Knight: 1 Body: 6
Priest: 0 Aura: 6
Mage: 2 Aura Rate: 75
Rogue: 0 Speed: 1
Main Attack: Silver Sword (2)
Skill 1: Magic Sword, Cost: 1. Travels forward and does 2 points of damage to the first enemy it hits.
Skill 2: Seeking Blast, Cost: 2. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
Skill 3: Seeking Sword, Cost: 3. Travels forward under the control of the caster, doing 2 points of damage to the first enemy it hits, and exploding into four Magic Swords that travel outward for a short distance.
Necromancer Tier 3
Knight: 0 Body: 6
Priest: 1 Aura: 6
Mage: 2 Aura Rate: 150
Rogue: 0 Speed: 1
Skill 1: Seeking Blast, Cost: 2. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
Skill 2: Summon Undead, Cost: 6. Summons a skeleton to fight the enemy.
Skill 3: Recruit Undead, Cost: 2. Revives nearby tomb'd players as skeleton warriors.
Sorcerer Tier 3
Knight: 0 Body: 6
Priest: 0 Aura: 12
Mage: 3 Aura Rate: 50
Rogue: 0 Speed: 1
Skill 1: Fire Blast, Cost: 2. Travels forward and does 2 points of damage to the first enemy it hits.
Skill 2: Seeking Blast, Cost: 3. Travels forward and seeks nearby enemies, doing 2 points of damage to the first enemy it hits.
Skill 3: Fire Snake, Cost: 12. A long line of fire travels at high speed for under the control of the caster, hurting multiple targets.
Archer Tier 1
Knight: 0 Body: 6
Priest: 0 Aura: 0
Mage: 0 Aura Rate: 256
Rogue: 1 Speed: 2
Main Attack: Arrow (1).
Barbarian Tier 2
Knight: 1 Body: 14
Priest: 0 Aura: 0
Mage: 0 Aura Rate: 256
Rogue: 1 Speed: 1
Main Attack: Silver Axe (2). Axe sweeps in an arc in front of the character.
Warlord Tier 3
Knight: 2 Body: 14
Priest: 0 Aura: 10
Mage: 0 Aura Rate: 30
Rogue: 1 Speed: 1
Main Attack: Silver Axe (2). Axe sweeps in an arc in front of the character.
Skill 1: Flail (2). A Flail extends forward as far as the caster's current aura will allow, doing 2 points of damage to the first enemy it hits.
Bard Tier 2
Knight: 0 Body: 6
Priest: 1 Aura: 3
Mage: 0 Aura Rate: 256
Rogue: 1 Speed: 2
Main Attack: Note (1). A musical note travels forward a moderate distance, doing 1 point of damage to the first enemy it hits.
Skill 1: Shields, Cost: 3. All heros around, and including, the caster become invulnerable for a moderate period of time.
Minstrel Tier 3
Knight: 0 Body: 6
Priest: 2 Aura: 4
Mage: 0 Aura Rate: 150
Rogue: 1 Speed: 2
Main Attack: Note (1). A musical note travels forward a moderate distance, doing 1 point of damage to the first enemy it hits.
Skill 1: Shields, Cost: 3. All heros around, and including, the caster become invulnerable for a moderate period of time.
Skill 2: Barriers, Cost: 4. All heros around, and including, the caster are surrounded by a protective barrier. The barrier stuns enemies, doing 1 point of damage, and destroys projectiles, but disappears after colliding with an enemy or projectile twice.
Nomad Tier 2
Knight: 0 Body: 6
Priest: 0 Aura: 3
Mage: 1 Aura Rate: 2.14748e+009
Rogue: 1 Speed: 2
Main Attack: Wood Saber (1). Saber sweeps in an arc in front of the character.
Skill 1: Summon Genie, Cost: 1. Summons a powerful genie, who casts invulnerability on the party, heals wounded players, and shoots fire blasts at the enemy. Can only be used three times.
Notes: Cannot restore Aura. Use your three wishes wisely.
Conjurer Tier 3
Knight: 0 Body: 6
Priest: 0 Aura: 6
Mage: 2 Aura Rate: 200
Rogue: 1 Speed: 1
Skill 1: Fire Elemental, Cost: 3. Summons a weak Fire Elemental which wanders and shoots Fire Blasts and nearby enemies.
Skill 2: Air Elemental, Cost: 4. Summons an Air Elemental which stays close to the caster, and pushes enemies away with a strong wind.
Skill 3: Earth Elemental, Cost: 6. Summons a strong Golem which seeks out and attacks enemies.
Pirate Tier 2
Knight: 0 Body: 6
Priest: 0 Aura: 2
Mage: 0 Aura Rate: 100
Rogue: 2 Speed: 2
Main Attack: Wood Saber (1). Saber sweeps in an arc in front of the character.
Skill 1: Arrow, Cost: 0. Shoots a regular arrow.
Skill 2: Bomb, Cost: 2. Drops a bomb which explodes shortly afterward, dealing 2 points of damage to any enemy or player nearby. Explosion does extra damage to snaking enemies.
Skill 3: ARR!, Cost: 0. Makes the pirate look cool, and invulnerable for long enough to do absolutely nothing.
Ninja Tier 3
Knight: 1 Body: 8
Priest: 0 Aura: 4
Mage: 0 Aura Rate: 75
Rogue: 2 Speed: 2
Main Attack: Black Sword (2). Sword does 2 points of damage, and 4 points of damage to enemies attacked from behind.
Skill 1: Throwing Star (2), Cost: 1. A powerful throwing star travels forward a short distance, doing 2 points of damage to the first enemy it hits.
Skill 2: Bomb, Cost: 2. Drops a bomb which explodes shortly afterward, dealing 2 points of damage to any enemy or player nearby. Explosion does extra damage to snaking enemies.
Gypsy Tier 3
Knight: 0 Body: 6
Priest: 1 Aura: 4
Mage: 0 Aura Rate: 150
Rogue: 2 Speed: 2
Main Attack: Note (1). A musical note travels forward a moderate distance, doing 1 point of damage to the first enemy it hits.
Skill 1: Shields, Cost: 3. All heros around, and including, the caster become invulnerable for a moderate period of time.
Skill 2: Freeze, Cost: 4. Stops all enemies for a short period of time.
Vampire Tier 3
Knight: 0 Body: 8
Priest: 0 Aura: 256
Mage: 1 Aura Rate: 1
Rogue: 2 Speed: 1
Skill 1: Transform, Cost: 0.
Notes: While the Vampire is transformed he appears as a bat that can move over any terrain, and attacks with a Fire Blast. Maintaining the transformation drains the Vampires aura, and he reverts to his original form once the aura is depleted.
Rogue Tier 3
Knight: 0 Body: 8
Priest: 0 Aura: 2
Mage: 0 Aura Rate: 256
Rogue: 3 Speed: 3
Main Attack: Arrow (1).
Skill 1: Bomb, Cost: 1. Drops a bomb which explodes shortly afterward, dealing 2 points of damage to any enemy or player nearby. Explosion does extra damage to snaking enemies.
Skill 2: Flaming Arrow, Cost: 2. A flaming arrow travels forward, doing 1 point of damage to the first enemy it hits, and leaving behind a persistent stationary flame which does 2 points of damage to any enemy that touches it.
Skill 3: Explosive Arrow, Cost: 2. An explosive arrow travels forward, exploding on contact and doing 2 points of damage to any enemy nearby.
Copyright 2010 IainPeregrine