| Pmitch wrote: > Oh and heres some food for though for you. Recently, a professional gaming company posted an add …
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| The Negima opening is the best thing ever. Only because of 1:01 to 1:02. Dat footstomp/hip shake. I could watch …
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| 0.007 per call. It's not much, but you have to remember. That is more CPU intensive than any other proc in the entire …
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| Zaole wrote: > "Blade of the Phantom Master (æ–°æÅ¡—è¡Å’御åï ¿½² Shin AngyÅ� Onshi?, …
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| This is correct. You cannot copyright an idea, concept or even a name. You can trademark an identity, usually a name …
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| That is basically the system I use. With minor differences. Creating them is basically the same as you would do, but …
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| Popisfizzy wrote: > I honestly didn't know: > a) There were so few games. > b) That all games game out in the last …
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| The irony of this is that SNES graphics were limited to either 8x8, 16x16, 32x32 or 64x64 in size, and methods like big …
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| Zaole wrote: > i don't think so, tim. > > so i can't even play the game because only red and blue are available, …
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| umad? Gameplay wise Mass Effect 2 is vastly superior to Mass Effect 1. Mass Effect 1 was a really bad, really …
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| Popisfizzy wrote: > KhaosParadox wrote: > > I'm assuming you know little about poker to claim it's a game of luck. > …
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| NONE. CASUALS ARE THE CANCER KILLING GAMING! (Puzzle games)
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| You know... Look at a games hub, one where you can download a game from. Look at the very top, just under the title …
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| The game I am currently working on should qualify as a strategy game. If I gave units an AI and let players issue them …
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| Aces4 wrote: > I say stop trying to think of many and keep your focus on one. > > That's all I have to say. My …
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| I'd like to point one thing out. I made a game that looks like ass. Even I admit it looks bad. Despite that, it was …
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| Zaole wrote: > The Magic Man wrote: > > If you cannot make a decent ingame GUI yourself, you can use interfaces to …
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| Looks like it. Then again, it also looks like it could be several other languages. It is kind of hard to tell from such …
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| http:// forums.ffxiclopedia.org/viewtopic.php?f=1&t=16794 Square Enix themselves said so. It is just over a year old …
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| I made a system like this in the past, and it is relatively simple to do. Just have a list for each enemy mob. If …
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| WASD in one hand for controlling movement. Any other macros needed can be placed around WASD. The other hand is then …
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| Wait what. Are you implying YuGiOh is old? What are you, 12? I remember watching anime 20 years ago and still don't …
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| An exclamation mark (!) means NOT. Everything in programming is basically true or false. False is 0, an empty text …
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| My advice is go and play the Bleach RPG on DS, Bleach 3rd Phantom or something like that. You'd never guess this, …
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| Maybe people are responding to your thread negatively because you are just not making a thread worthy of anything else? …
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| There is no good MMOs, ever. Additionally, anytime anyone is excited for, or hypes an MMO, it will inevitably turn …
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| Everyone knows, no girls on the internet. Anyone can google for webcam pictures.
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| One thing I discovered when using a system similar to that, where I just defined a list of variables and had the game …
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| All the games use the same engine, with enhancements. I doubt it would take much, if any effort to port them maps over …
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| So, I am about to make a magic system for a game I am working on, and the question is how should I go about doing it …
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| DarkCampainger wrote: > Shotgun and Crowbar are probably the best up there, although it really depends on the type of …
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| 1. Oh god, disable the PINGS. Whenever you click on an icon state in the icon editor, a pinging noise is made. Same as …
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Apr 24 2014, 7:07 am