| For obvious reasons. But we're talking about a difference between ads placed on the site here for everyone to encounter …
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| Very active thread. =P Go figure. Props on supporting BYOND.
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| Jemai1 wrote: > I believe we need to offer something. I vote AJX as a tribute. DAMNit. lol.. I don't even know what …
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| Even games with massive companies behind them like LoL & Riot defer this suggestion because it is so much more …
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| EmpirezTeam wrote: > Not sure if srys bsns or... non-srys bsns. I guess it depends on what you consider srs bidnizz …
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| Lifehunter wrote: > more stuff Improving every time. =) IMO this is by far the best variant, and I can't see anything …
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| Super Saiyan X wrote: > The closest you can get to a lan connection is to have them join through …
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| Bandock wrote: > Sure. All I had to do was create a transparent image (matching the dimensions of the image object) at …
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| If I were in charge I'd say if people are interested and willing to make utilities then any simple changes possible to …
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| A.T.H.K wrote: > Ugh y no use Dropbox and just share the file? Unlimited days then. Yarr. Good suggestion, I figured …
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| Magicsofa wrote: > I am using MouseDown, MouseUp, and MouseDrag. This is so the player can click and hold to fire their …
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| Tiberath wrote: > Old school BYOND? Reppin' 2003 here mate. ;) Every time we pull out the OG cards Theodis always wins, …
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| Murrawhip wrote: > This may be of interest to you: http:// developers.facebook.com/blog/post/358/ Yes very. =] I found a …
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| As I recall (this is year old+ information) Defining a variable as a const was functionally the same as making a global …
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| Garthor wrote: > Two different meanings of the word. The neural network cannot process rules such as "do not drive on …
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| Flame Sage wrote: > AMD X6 ($200) …
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| Nadrew wrote: > Pretty sure he is older. Twins: Definitely not older-enough to be pulling "I'm older than you" Even if …
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| DarkCampainger wrote: > So from a purely resource perspective, you would be better off using separate variables instead …
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| Zaole wrote: > imagine all the many puzzle possibilities with 2 people portaling all over the place All I can imagine …
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| The reason I started this post was to decide if I wanted to publicly release the source for my Iso handling system. I …
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| It is a far better practice to do as Garthor said, and if you want something to happen after something else happens, …
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| Lummox JR wrote: > Lummox JR ^.^ Thanks Lummox.
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| 3D Isometric Based Handling System
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| Nadrew wrote: > You do and always have had to verify your email address by entering a verification code or clicking a …
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| Well TBH I didn't try your game, not a huge fan of fart games. However Unity severely intrigues me. Thanks for the …
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| Anyone else tried doing this? When I did the map ended up being black. Is this behavior unavoidable?
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| Kuraudo wrote: > I'm pretty good with computer software. But hardware and services and such are out of my domain, so …
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| Tiberath wrote: > I'm fairly sure that second * was directed at Portal. Well if that is the case then... Well alright …
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| DivineTraveller wrote: > Kaiochao wrote: > > "DISK BOOT FAILURE INSERT SYSTEM DISK AND PRESS ENTER" > > > > Whyyy? …
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| When you're writing incredibly advanced AI that is a different story. Many things can be done to optimize performance …
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Sep 9 2009, 2:08 am