Would it be possible for a BYOND application to run a game, and, at the same time, run a small webserver?
For instance, I'd run my game, and use a CGI object to allow users who connect to http://myip:gameport to see a page. They could login and then buy stuff at an online shop which would be added to their ingame items list.
Is this possible?
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ID:265342
Dec 17 2004, 11:14 am
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In response to digitalmouse
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Play BYOND games from the browser...?
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In response to Dession
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That would be grand, then we wouldn't have to come to the Byond Website anymore -complete sarcasim-.
Only do that if you want to ruin Byond. :| Hmm.... |
In response to Dession
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In response to Dession
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Dession wrote:
Play BYOND games from the browser...? Not exactly. You can make browser based games with BYOND, like http://www.ddtgames.com/WebGames/index.dmb?game=/game/ Extreme_Hangman or http://shadowdarke.byond.com/webchat/ (not really a game, but it was designed to be used in one), but you can't play just any BYOND game in the browser. |
In response to digitalmouse
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digitalmouse wrote:
sure why not? since BYONDcgi gives you the ability to write webpages, and there has been a few games that used BYONDcgi to play a game via a browser, then it should be possible. I wasn't talking about DMCGI. I'm talking about if a player hosts the game that other players can connect using the http:// protocol directly to the game using http://gameip:gameport and then actually receive pages and being able to browse pages etc. |
In response to Phoenix Man
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you could set it so when someone logs in it goes to the page then boots them. Then they login from the site and they dont get booted
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In response to Shadowdarke
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Shadowdarke wrote:
Not exactly. You can make browser based games with BYOND, like http://www.ddtgames.com/WebGames/index.dmb?game=/game/ Extreme_Hangman or http://shadowdarke.byond.com/webchat/ (not really a game, but it was designed to be used in one), but you can't play just any BYOND game in the browser. It doesn't work with firefox. :( *sniff* |
In response to Phoenix Man
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No, you would have to use Byond://. :|
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In response to Jon88
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Jon88 wrote:
Shadowdarke wrote: Hangman works for me |
In response to Jon88
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Jon88 wrote:
Shadowdarke wrote: Both of those sites work fine for me in Firefox. |
In response to Jon88
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Jon88 wrote:
It doesn't work with firefox. :( *sniff* Works for me. *shrug* |
In response to Crispy
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Crispy wrote:
Jon88 wrote: Webchat didn't work in forefox for me, originally, but it works now. Maybe because now it knows I'm logged in? |
In response to Jon88
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Jon88 wrote:
Webchat didn't work in forefox for me, originally, but it works now. Maybe because now it knows I'm logged in? Hmm, My webchat uses meta refresh to to reload the control window and the control window uses javascript to force the chat window to update, if there has been a change. (The theory is that the control window is much smaller to download periodically, using less bandwidth this way.) The chat window also uses cookies and javascript to remember the position so you don't have to scroll down every update. If you can use the BYOND forums, then the cookies should be no problem. I suspect either the meta refresh or the javascript in the control window is the problem. It shouldn't count as a popup because the chat window is already open in another frame, but I'm not sure Firefox's popup prevention would like it. |
In response to Shadowdarke
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Shadowdarke wrote:
Hmm, My webchat uses meta refresh to to reload the control window and the control window uses javascript to force the chat window to update, if there has been a change. (The theory is that the control window is much smaller to download periodically, using less bandwidth this way.) The chat window also uses cookies and javascript to remember the position so you don't have to scroll down every update. What happened was that it went to the webchat, webchat loaded normally, but then refreshed to only show the middle frame. It works now, so it was probably just a fluke error. |
In response to Phoenix Man
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That would be DMCGI.
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In response to Kaga-Kami
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Kaga-Kami wrote:
Only do that if you want to ruin Byond. :| besides being closed minded, your statement makes no sense. if BYOND developers spent more time making browser-based games, BYOND's exposure would improve due to the lack of need to download the special DS client. brwser-based games are popular in many venues. if someone took the time to integrate BYONDcgi and some fancy Javascript to move icons around in realtime (could be done more-or-less from what i've read up on), multi-player games like DWO, board-games, PBeM games, MUDs/MUSHs, and other types would thrive and flourish via the browser. we just need more people with BYONDcgi capable hosting. |
In response to digitalmouse
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It only makes no sense because you are just barely reading it now. It got pushed off of the post i replied too.
I was saying, you would ruin Byonds hits if you were able to put your game on a browser and play it through your site. |
In response to Kaga-Kami
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Kaga-Kami wrote:
It only makes no sense because you are just barely reading it now. It got pushed off of the post i replied too. Promoting BYOND without sucking bandwidth? Such a crime... (?) Anyway, players would think "Hey, I want to make my own game like this!" and go to the BYOND site to download the Dreammaker software. Think how many people saw the Zeta site and thought "Hey, I want to make* my own game like this!" *Yeah, yeah, I know. |
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go for it!