jobe

Joined: Jan 24 2001

Posts Posts and comments
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On 5/15/01 4:17 pm Deadron wrote: > On 5/15/01 1:59 pm Gughunter wrote: > > As my computer ages and my floppy/SuperDisk …
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On 5/15/01 4:04 pm Spuzzum wrote: > On 5/15/01 9:42 am jobe wrote: > > On 5/14/01 9:51 pm Spuzzum wrote: > > > On …
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GoB TONIGHT! SNEAK! COMON! ILL TAKE YOU ALL ON! YEAH! AS I SAID! SNEAK TONIGHT! LETS GO! ARRRRGGGGG! BRINGIT! lol
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On 5/15/01 2:23 pm Gughunter wrote: > On 5/15/01 2:20 pm jobe wrote: > > for some reason i thoght i could partionion my …
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I JUST WISTELdEE the entire in the hall iof the mountain king!! i am verry not thingking right! light headeed
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On 5/13/01 11:16 am Spuzzum wrote: > On 5/13/01 11:15 am Leftley wrote: > > On 5/13/01 10:59 am Spuzzum wrote: > > > On …
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On 5/12/01 7:47 pm Ernie Dirt wrote: > On 5/12/01 7:25 pm jobe wrote: > > > perhapes the test is to see how mean peaple …
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On 5/10/01 6:16 pm jobe wrote: > to make me change my mind........... goodbye. this is joby signing off forever …
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On 5/5/01 7:46 am DerDragon wrote: > I was testing map sizes for Maeva, and ran a 500x500x6 map with just a 100x100 …
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On 5/1/01 4:34 pm Tom wrote: > On 5/1/01 4:04 pm Spuzzum wrote: > > This neon green really hurts my eyes. Worse than …
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On 5/1/01 3:38 pm Gughunter wrote: > > well im done testing.... i have most the code i need and the entire point of the …
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we have a decent-sized user community and Dantom hasn't even advertised the product yet, I'd say the prospects look …
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On 5/1/01 1:10 pm FIREking wrote: > My idea on player killing is this. You have a newbie island, where everyone starts …
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On 4/30/01 1:49 pm Gughunter wrote: > > After about three weeks, the causes of my "pneumonia" were found; my lungs were …
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On 4/28/01 2:00 pm Spuzzum wrote: > On 4/28/01 1:48 pm jobe wrote: > > Babelfish > > > > > > thats the name of a fish …
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On 4/27/01 12:33 pm Gughunter wrote: > > no? > > Not sure if there's a way to do that without setting up a BYOND world …
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On 4/27/01 10:35 am Gughunter wrote: > > whats up? want to play a game? > > Heh... I'd like to, but it might raise some …
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On 4/26/01 6:00 pm Ebonshadow wrote: > This is something that maybe could be implemented like, after the project is …
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please note the hey Guy posts
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That is an excellent idea. It would make interprocess communication a lot more clean. But I think I agree with your …
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On 4/24/01 9:10 pm Spuzzum wrote: > In a roleplaying-focused game, people use either skill-based systems, or …
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On 4/13/01 2:12 pm Spuzzum wrote: > On 4/13/01 5:29 am jobe wrote: > > ok i have some c code of a game.... the game …
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On 4/12/01 7:32 pm Haroki wrote: > ok I sent my game with the .dmb and .rsc files to someone who i was going to let …
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On 3/31/01 10:49 am Darkness wrote: > On 3/31/01 10:45 am Ebonshadow wrote: > > Alright, I have an awesome plan for …
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