You have seen the abilities of three classes. These classes are:
Zeus: A tanker class. One of the three "Malevolent Gods" in the game.
Poseidon: A support class. One of the three "Defiant Gods" in the game.
Asclepius: A healer class. One of the three "Gracious Gods" in the game.
Each of these god classes gives the user access to 5 active abilities. You've seen many of these.
But wait... There are more abilities than that! That's where the Disciple Classes come in. Later in the game, after a player has the chance to play some and develop a style, the option to select one of two specialized classes arises. Each god has two different Disciple Classes. Let's look at the actives for the Asclepius skill tree.
I. Healing Prayer: The user will pray to the Gods asking for their favor, which will cause a light to shine over their target healing a percent of their health. Restores 70 HP plus 4% of the user's Wisdom. With each rank up the initial healing increases by 30 and the percent of wisdom increases by 4% at Skill Level five it increases by 7%.
II. Curing Prayers: The user will pray to the Gods asking for their favor, which will cause a green glow to shine over their target curing them of any status afflictions that ail them. [Cannot be leveled up]
III. Increasing Intellect: The user will release their energies into their target releasing their brains natural blocks which causes an increase in their targets Wisdom for a period of time. Grant the target additional Wisdom equal to 15% of the user's Wisdom for a period of time equal to the skills level * 50 seconds.
IV. Blessed Heart: The user will infuse their target with their energies, which soothes their muscles allowing them to take more strain than usual which increases their Strength for a period of time. Grant the target additional physical power equal to 15% of the user's Wisdom for a period of time equal to the skills level * 45 seconds.
V. Divine Judgment: The user will pray to the Gods for punishment on their foes, which causes a bolt of light to strike down upon their target dealing damage. Inflicts 75 damage plus 15% of their wisdom as extra damage. With each skill rank up the skills base damage increases by 45 and the % of the user's Wisdom used is increased by 2%.
So here we have a basic set of skills for a basic healer. But when the Disciple classes come in, things start to change. The Asclepius worshiper will get the choice to become a nasty damage-dealing mage as the Toxicology Disciple Class, or to become a devoted healer as the Medicinal Disciple Class. So they choose Toxicology. Let's look at what kind of actives become accessible to the player.
I. Toxic Pains: The user will release a toxic ball of toxic energies towards their target,which deals 89 damage to the target plus 25% and have a 10% chance to poison or stun them. With each skill rank up the skills base damage increases by 23 and the % of the user's Wisdom used is increased by 2% the chance to stun or poison the target also increases by 3%.
II. Pain Inducer: The user will release a wave of toxic energies towards their target that will increase damage of all attacks they take for fifteen seconds by 25%. With each skill level up the damage increase raises by 4% and the effect time extends by 4 seconds.
III. Blinding Fog: The user will release a cloud of toxic energies around themselves, any enemy that touches the cloud will become instantly blinded 5 seconds. With each rank increase the blinding time increases by 3 seconds.
IV. Bleeding Sores: The user will release a toxic ball of energy towards their target which will cause them to take 10% of the damage from each technique they use or attack they make for thirty seconds. With each skill level up the damage taken increases by 2% and the time duration of the effect increases by 3 seconds.
V. Precision Volition: The user will release a wave of toxic energies that will deals 176 damage to their target as well as lowering either their movement speed or strength by 15% for ten seconds. With each skill level up the base damage increases by 29 as well as the time duration of the effect by 5 seconds.
So there's a vague idea of what the skills that I've been displaying will be like. Each class will also get a hearty set of passives. Tomorrow I will talk about basic combat. Until then, here's my art dump!

Aquatic Impact

Aqua Cannon

Torrent Sphere

Living Bubble