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6 |
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| Eh. I think this is too much hassle to be seriously considered, because BYOND would have to weigh the fee against how …
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4 |
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| Tag.You.Are.Pregnant wrote: > Please, direct me to these "numbers" you speak of …
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29 |
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| Tom wrote: > We are still revising the policy for this, but most likely what we're going to do very soon is sell keys …
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9 |
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16 |
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| A moderator of Eternia told me that this guy logged in and spammed his DBZ game. Or something.
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31 |
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| Good post! Even if it's just a bit of fun, maybe it'll help to provide Tom with an idea of the features developers are …
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56 |
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2 |
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| I think it's great! Honestly, I wasn't expecting things to do as well as they have thus far, so I'm curious to see how …
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2 |
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| Indeed, it looks very nice. Good luck with the project and I hope to see further updates. :)
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24 |
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| Toddab503 wrote: > They don't want to make a new engine, though. That has been expressed over and over in public Out of …
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26 |
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| Doubt it'd go very far. The amount of developers seems to be low in ratio to people playing games. Plus, the developers …
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3 |
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| Is this still being considered? Would be very cool if BYOND had an efficient particle system.
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22 |
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| It's still very early. I think within a week or so we'll have a better assumption of whether or not BYOND can …
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18 |
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| ^ this is pretty much my stance concerning network delay. What is the benefit / why is it used?
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13 |
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| It's always good to get a quote from a range of artists on your asset list before shelling out cash, especially if …
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53 |
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74 |
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| Woah, you're still around! I'd love to chat when you're able, Shadowdarke. Do you use Skype?
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37 |
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| This would definitely be useful to my project and a welcome feature, if development time permits the addition …
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25 |
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9 |
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| Can't these posts be deleted or something? It's pretty obvious that this guy has no idea what he's talking about and …
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239 |
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| It sounds like you're stretching the art in your game when resizing the map, instead of altering the player's view …
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6 |
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184 |
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11 |
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| What now determines a game's popularity, since the order seems to have changed?
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6 |
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| I spoke to Tom directly about having a few books shipped to the UK yesterday, and he said he'd be willing to do it for …
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13 |
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| Your key is banned. Unless you enjoy live role-playing, then the current server isn't really for you. However, if you …
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1 |
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| Not bad, Chgwt. Gotta get rid of those stat panels though. Good luck with your game. Looking forward to seeing how it …
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7 |
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| great! looking forward to it. :D
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116 |
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| IMO, a flat fee of something like 20% is the way to go - sure, a lot of people might not be especially pleased, but I'm …
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18 |
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| Definitely a feature to consider adding for the future. When testing F_a's lighting system in my project, with 50+ …
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24 |
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| I don't think it would hurt to advertise competitions like these in the pager's home section. Right now, f.ex, we have …
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222 |
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| Apparently the pager rework and the Flash stuff is the next release, which *should* be soon... pretty excited, have …
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21 |
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| On the topic of forums, it'd be nice if there were more options as well. A 'disable' preference being one of them, that …
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5 |
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| Yup. You'd put quotation marks around the search term to exclude 'defense' and only show 'def' (similar to how Google …
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3 |
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| Truseeker wrote: > -Eternia, A highly anticipated game that even I looked forward to for over a year is still an RP …
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16 |
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| Negative talk revolving around BYOND being doomed due to a lack of competent developers is kind of pointless... I don't …
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39 |
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| Unsure if you still check this, but I'd really like to get in contact and haven't been able to. Would like for you to …
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12 |
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| Anime that you may have not watched, which I think you'll enjjoy: Towa no Quon - …
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172 |
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| Again, *really* looking forward to these submissions. Once this contest is over, I'll definitely chip in another $100 …
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321 |
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| Casual Quest also seems like a game that would be very popular with the Flash client. Good luck getting onto Steam …
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68 |
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| This is such an amazing resource, and I hope that more people will make use of it. I'm going to be using the framework …
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95 |
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| Congratulations to the participants. I'm looking forward to seeing future competitions of this quality.
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682 |
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| Sakimaru wrote: > Use a better engine. Learn to use Unity, it's simple. Especially if your a programmer. I don't think …
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210 |
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| Oh man, this is going to be a lot of fun.
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150 |
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5 |
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| Galactic Soldier wrote: > School's only six hours a day, after school activities are roughly one hour a day. That …
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3 |
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| EmpirezTeam wrote: >you've already defeated yourself by opting to use BYOND over some program like Unity where you can …
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142 |
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| Thank you. :) I have the documentation and code that Shadowdarke wrote a while back if you'd like me to email it to you.
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19 |
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| I think you should buy their membership once the game is actually ready and requires a hub.
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11 |
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Aug 20 2016, 3:27 pm