|
4 |
|
|
| On top of what everyone's already said, Tom has said in the past that if BYOND were ever to stop being under active …
|
|
8 |
|
|
|
1 |
|
|
| I already smoke cigarettes. I don't need to deal with cancer when I'm online too.
|
|
13 |
|
|
| Because that's where everyone is already.
|
|
27 |
|
|
| You and your road trips! Within BYOND is always the best part of my day! :p
|
|
15 |
|
|
| Hm, seems to be a lot of people asking about alternative tools lately -- maybe enough to consider open sourcing? ;) …
|
|
3 |
|
|
| Have some faith in our Lord and savior, Lummox Christ.
|
|
23 |
|
|
| Snippet Sundays are pretty much required reading at this point, but I noticed it's a little hard to track them all down …
|
|
5 |
|
|
| I would also like to point out that Feed isn't an endless wave game -- it's just that we're not even at an alpha build …
|
|
13 |
|
|
|
5 |
|
|
| Because I'm a diehard Song of Ice and Fire fan and I saw your post in Developer Help. I've been silently watching the …
|
|
7 |
|
|
| Hyped for this game! Glad to see you're working on it again!
|
|
6 |
|
|
|
7 |
|
|
| I solve this issue by anchoring HUDs to the middle of the screen instead of the edges. ¯\_(ツ)_/¯
|
|
4 |
|
|
|
7 |
|
|
| I want to animate bouncing text by using animate() with maptext_y but I'd also like to be able to give the entire text …
|
|
1 |
|
|
| Don't worry, that's a genre now. We call it an "idle game" these days.
|
|
6 |
|
|
| Celebrity Deathmatch got a revival like, half a decade ago. It was awful. Almost as awful as the old pager. Downgrade …
|
|
11 |
|
|
|
14 |
|
|
| Wireless Controller buttons = Face3,Face1,Face2,Face4,L1,R1, L2,R2,Select,Start,L3,R3,Up, Down,Left,Right axes = 0,1,2,5
|
|
27 |
|
|
|
2 |
|
|
|
130 |
|
|
| Kats wrote: > Now, if we're talking about hiring the more experienced BYOND devs to work on a project, that might be …
|
|
39 |
|
|
| EmpirezTeam wrote: > I know that feel bro. Twas playing basketball a few days ago and slightly jacked up my ankle. I …
|
|
22 |
|
|
|
2 |
|
|
| D-Cire wrote: > Rushnut wrote: > > Kozuma3 wrote: > > > > > > >
|
|
10 |
|
|
| I second Eternia. It's pretty much the only standard medieval fantasy RP game that I know of.
|
|
10 |
|
|
| When did Transcendence change their name?
|
|
22 |
|
|
| I love NEStalgia. Only reason I stopped playing is because the grind is a little much sometimes.
|
|
36 |
|
|
|
5 |
|
|
| The real reason that HTML5 is being pushed so hard. We're on to you Lummox!
|
|
19 |
|
|
| On a related note, why don't we just make the front page a blog and give Higoten the keys instead of having a forum …
|
|
41 |
|
|
| Looks like Lincoln Clay from Mafia III. lol
|
|
4 |
|
|
| Do you DM programmers actually like... make money? lol
|
|
25 |
|
|
| Huge fan of the art style and all those effects look really nice! Love the ship system so far too.
|
|
15 |
|
|
| mob/verb/BeenonBYOND() var yearsOn = 9 age = 25 while(yearsOn > I will have been on BYOND for 16 years and be 32 years …
|
|
18 |
|
|
| Kidpaddle45 wrote: > I'm very interested to know how a BYOND HTML 5 game could be embeded to be played on a mobile …
|
|
23 |
|
|
| Love the game so far. Would like to see some work done with the jumping mechanics and the jittery camera but it's …
|
|
12 |
|
|
|
6 |
|
|
|
26 |
|
|
| EmpirezTeam wrote: > I don't even see yall mentioning the greatest of the greatest. Anything after the Eminem Show …
|
|
207 |
|
|
| Nadrew is definitely on point for this one, as always. As far as instancing, I went through Lummox's swapMap libraries …
|
|
2 |
|
|
| I promise I plan to respond to this, but my usual method of "refute internally --> back up with statistics --> write …
|
|
95 |
|
|
| Anybody mentioned bit flags yet? Because bit flags. Love 'em.
|
|
109 |
|
|
| Where does the community go to talk to each other anymore? I've been signed onto the IRC room for 24 hours straight and …
|
|
1 |
|
|
| I disagree with Rotem. I like that there's no mouse support. Reminds me of the games it's obviously modeled after. I …
|
|
7 |
|
|
| Ter13 said: > These days, I'm fleshing out my private UI library a little more, which primarily uses genericized HUD …
|
|
22 |
|
|
|
2 |
|
|
| Just wanna say, as a former roleplayer I think BabyDwarf's idea is absolutely amazing. Been trying to think of …
|
|
20 |
|
|
Jun 4 2018, 7:18 pm