| Meme01 wrote: > BYOND was designed for Windows. Also a very small minority of our users are on Linux. It wouldn't …
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| I was wanting to do the same quite awhile back. I managed it by loading and unloading 100x100 sized map chunks with a …
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| Well one important thing to remember is that if a player isn't around to observe something it really doesn't matter …
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| Programming isn't simple and you shouldn't expect to pick it up and be programming complicated things in a short amount …
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| I'm pretty sure most their player bases didn't come directly from the BYOND community. Rather they found the fan games …
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| Can you explain how your game works a bit more and what specific conditions the pathfinder is working on? Generally you …
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| Well I don't know if I qualify as being too active. I just lurk around occasionally and do a forum search for my handle …
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| Personally I wouldn't care if something like that got implemented since I doubt the people who have source they'd like …
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| Ping is simply the time it takes a packet to make a round from your computer to the pinged location which is not …
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| I recently have installed the server version of Ubuntu on an old computer and have been toying around with it by SSHing …
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| Yesterday I had several games crash after 5-10 mins of playtime, ran normally up until they crashed then I got a burst …
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| Haha well that was mainly showing off the intro which was supposed to be a joke. The developers were always saying and …
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| Yeah my original key was made back when you filled out a web form with your key details and you didn't instantly get a …
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| Kuraudo brought up how annoying data entry is in a forum post( http://www.byond.com/ developer/forum/?id=710218) which is …
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| Haha that's why you make the data for the game external and get some other poor sucker to do it for you. And besides …
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| Heh nearly 3 years ago I dug up one of my really old versions of DUNG and made a blog post about it …
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| While multithreading would be awesome it would require that more things be added to the language so we could make …
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| Ahh neat just barely noticed this box here! Anyway yeah I could package it up as a library. But I think a stack works …
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| A demonstration of the pathfinder library constrained by unique movement conditions
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Jun 7 2009, 7:09 am