ID:22321
 


For the heck of it today I dug up my old backup unit and loaded up the backup of the computer I got in '94 to dig up ancient treasures and found good ol' DUNG version 1. So I figured I'd take some snapshots of this relic.

http://members.byond.com/Theodis/files/Dung2.jpg
http://members.byond.com/Theodis/files/Dung3.jpg
And people on the forums whine about not disabling the printscreen button. They would have had a field day over that lovely save icon right click option.
http://members.byond.com/Theodis/files/Dung4.jpg
Clicking on that look option brings up the look statpanel which shows the area, turf, objects, and mobs on the tile you're looking at. Also made it nice and easy to get the right click menu since you could right click on the items for the same right click menu you'd get if you did it on the map. Those statpanels are fixed and can't be removed nor could you add new ones in version 1.
http://members.byond.com/Theodis/files/Dung5.jpg
http://members.byond.com/Theodis/files/Dung6.jpg
Here's the statpanel you get if you click on the examine right click menu option. The top text box is the description field and the bottom is a list of verbs you can use from the examined atom.
http://members.byond.com/Theodis/files/Dung7.jpg
http://members.byond.com/Theodis/files/Dung8.jpg
Well I certainly didn't want the cheese!
http://members.byond.com/Theodis/files/Dung9.jpg
I always drink puddles of green stuff I find in dungeons.
http://members.byond.com/Theodis/files/Dung10.jpg
Now here's a real man's IDE. Syntax highlighting is for chumps! Note the required braces and how you build text strings which contain variable text.
http://members.byond.com/Theodis/files/Dung11.jpg
And here's where you launch the various other editors which weren't integrated into the editor rather outside applications.
http://members.byond.com/Theodis/files/Dung12.jpg
Old school chat is kinda lonely :(
http://members.byond.com/Theodis/files/Dung13.jpg
Hold off all the requests for hiring me as an artist. I may be good but I work solo!
http://members.byond.com/Theodis/files/Dung14.jpg
This is the dmm editor as dmi files were just a single icon no states, animations, or anything like that. The dmm files were for the animated or multidirectional icons.
http://members.byond.com/Theodis/files/Dung15.jpg
And finally the map editor!

I couldn't find any projects on the backup but now I realize that I got a new computer in '96 and I started using DUNG in '98 so I likely worked on my projects on that machine. So I'm reading it now however my backup unit doesn't support random access and take 4-5 hours to read a chunk of data if it is near the end of the backup so I have a bit to see.
Wow .. that was a long time ago. The very first graphical version of DUNG was actually built for X-Windows/Motif on an SGI running Irix. That was in the summer of 1995. All of the windows in the client were popups. Ironically, you can finally mimic this behavior in BYOND 4.0, 10+ years later!

I don't even have an early version of DUNG. You might have the oldest copy in existence! It's more functional than I remember, although the assembly-style syntax (remember push and pop?) took some getting used to.

Good times.
That DUNG client looks remarkably similar to the current DS client. I'm actually VERY scared by this fact.
How do you improve upon perfection? :)

The client has had the same basic layout (command-line on bottom, map on top, text on right, etc) since the very early days. However, those versions were pretty barebones. No color, html, images, alerts, and a whole bunch of other things. A lot of stuff was hardcoded. We still have remnants of that behavior in today's language-- things like 'desc' and 'suffix' which were the only way to output object parameters to the UI.

At any rate,the 4.0 client looks NOTHING like the 1.0 client... You'll see soon, I promise!

That looks fun. :)

Any chance you'll upload this so I can test too? Pweeease? :)
Unfortunantly for some reason I deleted the guest key on that computer and I can't give out the pass for the only working key I have for that version which makes it kinda useless as you can't run anything without a key. So unless Tom can still make guest keys for that version there isn't much else people can do with it.
Oh, neat!
Wow.
Haha, that's nostalgic in just the project that you're running. That little starter project was one of the first two resources I came across when learning BYOND in '02. :)
That looks like the opening of a really amazing contest right there.

Imagine distributing that to contestants, and giving them a week to a month to create a game with it?

You could then have them create the same game with the new BYOND to compare the two. It would be very neat to see how far along it's come, and the difference it makes.
I wish I could tinker with the DUNG version :(...