| Copied from BYOND Features forum by Airjoe On request, I'd very much like to see the ability to define macros strictly …
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| More like suckanormal activity (see what I did there?)
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| Doctors -> hospital -> arrested -> court -> today.
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| Some information regarding the classes of the game.
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| My request this time is a simple one, and I feel would be a beneficial one for any development blog out there …
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| Thomas Edison ain't got nothing on me.
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| On request, I'd very much like to see the ability to define macros strictly for the Shift, Ctrl, and Alt keys, without …
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| Just a little question to see what the behavioral patterns of the average developer are.
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| And I don't care about your harsh criticism.
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| I've been a little quiet since my last post regarding Blood Legend so I figured I'd post a follow up for those who wish …
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| Well I was searching around the internet for ideas (Hair styles to mimic mostly) when I accidentally stumbled upon this …
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| Just some info I forgot and my goal.
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| I realize I've kinda been leaving you guys in the dark about my designs and such, and this may be a little late in …
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| Share some of that brain with me!
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| Regarding my game development.
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| Book 1 - The Curse of Elesmasia
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| I'm going to strangle someone... by accident.
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| Hopefully I can progress further with FoL!
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| Fun to entertain ourselves with.
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| Game design inspiration comes at the worst times.
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| As much as I'd like to stick to the normal routine, as of today there isn't enough content yet for a formal update. …
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| ... If anything it's just respect for the entertainment he supplied.
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| Apple pie, a bright blue sky...
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| As stated in the title, I'd love it if you could add a character limit option to the input box control. I know there …
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| Dragon Ball Z: Fighters of Legend - Update 06/20/2009
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| The secret to math is inside!
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| And that's about all really.
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| Sometimes full screen in games isn't possible.
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| All around me are familiar faces; Worn out places, worn out faces; Bright and early are their daily races; Going …
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| Since there is little-to-no documentation on the proper way to define and handle things on an interface, etc... I was …
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