| Just been playing the game. It could be fairly good, provided some issues are fixed. Firstly, the gameplay seems …
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| This is a FABLE game we are talking about here. 95% of the "promised" content will not be in the game in any way, …
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| Must not have an ego. I don't have much of an ego, and am a pretty laid back person. Unless working with retards or …
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| I've played the beta of it, and basically it is a platform game, but physics play a massive part in the game. And the …
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| One things have been polished off a bit more and I've finished working on the half finished things I'll be releasing a …
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| This is more of GIVE ME IDEAS that what should I work on. But the question is simple. What sort of dungeons would you …
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| Jeff8500 wrote: > Assassin. It has the word "ass" in it twice! It is official. All Assassin abilities will some how …
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| Only problem with a ranking system where anyone can rate a game is that is can be abused easily. This is even more so …
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| In 1-2 weeks I MIGHT be ready to release a short demo for a game I am working on, it is a online RPG. Before I release …
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| Someone needs to learn the difference between cartoons and reality. Like I said, Ninja are for little kids (hai guys! I …
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| WAR has grinding too just so you know. Just because it is disguised as PQs or PVP does not mean it isn't grinding. Want …
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| D4RK3 54B3R wrote: > I'm still waiting for just the right ORPG that will unite the community of BYOND. > > Though, …
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| There is one problem with that. A lot of anime series lack any amount of depth in certain areas. In Naruto for example …
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| I am back, with questions about a online RPG. Firstly, what sort of classes do yo prefer to play as? Something nice and …
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| Spore is the worst sandbox type game I have ever seen, and a massive let down. Basically except for the cell stage …
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| Jeff8500 wrote: > Set the difficulty equivalent to the number of players. For example, if there's only one person, all …
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| !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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| Hazman wrote: > I opened up Frenetik virtually as soon as I thought it was playable, which in hindsight was a mistake …
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| In short, rich, strong people can abuse the poorer and weaker people, and all those people can do about it is suck it …
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| Just out of curiosity, how can you be so sure you are making a MMORPG? Does calling it a MMORPG some how guarantee you …
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| Jeff8500 wrote: > Looks good, except for the axe kick technique. An axe kick typically involves raising the foot (like …
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| ADT_CLONE wrote: > I'd already read that one. As it is interesting and a good source of information, I think it's …
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| I don't imagine these would be too hard to add, but they would make my life much easier! 1. When copying and pasting …
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| Hey guys, am I the only one that can smell something funny in here? Smells kind of like... Bullsh... This topic is …
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| Just so you people know, minimum requirements aren't something the developers of these games just make up. They are an …
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| I'd like to point out 2 things. 1. ANY grade above a U (which is a mark so low they didn't even bother giving you a …
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| In my game most plain old NPCs give out randomly generated quests. Each quest is unique to that specific NPC, and …
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| Masterdan wrote: > happy with the change you made in the second skill screen pic. Im looking forward to play the …
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| Jeff8500 wrote: > The Magic Man wrote: > > Jeff8500 wrote: > > > Looks good so far. I suggest a ninja class (and no, …
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| Maggeh wrote: > NOT ENOUGH CAPS LOCK IN THIS POST, NEEDS MORE. > > edit: Probably should have used a picture more …
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| I'd just like to point one thing out I discovered. I have released several source codes of near complete games (that …
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| Another problem with turn except for it potentially causing a ton of lag if used incorrectly is that the grass might …
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| "Instead of using 1 button to attack you can now use 28!!! Awesome or what!!" Haha, anyway, maybe you can attempt to …
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| I know this is more than likely just a hoax, but that website you linked to was absolutely horrible and proved nothing …
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| The dark prince majin vegeta wrote: > At any rate, I don't know why these children get so uptight about their rips …
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| I tried splitting the trees between objects, overlays and parts of the trees that were one, solid image with no …
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| AZA wrote: > Using the design focused approach, making the variables, icons and media first is useful because you …
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| This my friends, is an example of a bad review. I'm not saying the game is bad, compard to most BYOND anime games …
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| Legendary Goku 10 wrote: > Please explain that. Some kind of... Crazy logic that only he understands that he made …
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| Firstly, this idea probably wouldn't work in multiplayer (maybe 2-4 players might work, but no more), and it might not …
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| Jtgibson wrote: > Game Maker has an article on Wikipedia, isn't challenged as non-notable, and its article quality is …
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| 1. Datums. When an item is created it has a list initialized with datums added to it. When an item is used it loops …
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| I should have mentioned, I am pretty lazy and don't enjoy importing 1000s of images in BYOND then naming them all. And …
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| Actually, Ninja more often than not did not make a lot of use of weapons, and if and when they did they usually were …
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| I've tried, it is not an easy thing to advertise BYOND. I've tried getting it listed on some large game development …
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| If you are going to list good PSX RPGs (a lot of them), then at least make a complete list :[! Alundra 1: The best …
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| Blahblah optimization again. Take a look at the other post I made, you've been told what you need to get the coding to …
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Apr 24 2014, 7:07 am