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| But, basing it slightly off of real life (as someone previously mentioned), blood loss is only one possible method to …
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| So, I've been working on an engine for a D&D based game (with slightly edited rules, just because I can). Up until now …
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| D4RK3 54B3R wrote: > I think it's a big improvement :D > > Also, I think I'd like to point out that there's a big …
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| Potential means nothing unless it is used. If the game has a poor first impression, it is reasonable to assume it is …
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| So basically, I am offering to host any ONE game on BYOND, free of charge. I am paying for a host, but not putting it …
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| To be honest, Dwarf Fortress gets fairly dull, fairly fast! Adventure mode is probably one of the worst Roguelike games …
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| DarkView wrote: > If the spell variations don't get much more complicated than that, then you shouldn't have too many …
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| Hulio-G wrote: > @ Magic (you ungrateful bastard) > So you're saying Verms (who actually does have a slow internet) …
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| Falacy wrote: > Schnitzelnagler wrote: > > 6000 on a single server sounds a bit much. > > Even if WoW has a highly …
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| D4RK3 54B3R wrote: > Are these from ALL of the rulebooks, and not just the core 3? >_>; All of them. It basically …
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| I don't know what is more awesome. The fact that he dodged both shoes like a pro dodgeball player. Or the fact that …
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| Randomness is not fun, it also does not allow for "tactical" gameplay of any sort. I'm not saying don't use an element …
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| :[ I wanted to desperately comment on that poem about Dads and how awesome they are. Man... What a load of crap that …
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| Also, here is an example of what I have done so far in terms of playability (I have all the systems in place, but no …
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6 |
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| Actually, that is fairly inaccurate in a lot of cases. True enough, you cannot charge people to play a fangame, that is …
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| Rogues in D&D are not described as as a "jack of all trades". They are describes as a "criminal" class. Whether that is …
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| What's with the "get a girlfriend" suggestion. I've had girlfriends before, and the last thing I want is another one. …
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| True enough, but I'd still find it much easier if you knew levels 1-10 was this, instead of levels 1, 8, 12, 15, 22, …
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| Jp wrote: > Are you referring to "Let's just give it a bazillion hitpoints and a lot of attack" 'hard', or "Can …
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| Finished adding the Bard class to Generiquest! I've not posted an update in a while, but I have in the past 2 weeks …
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0 |
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| Just a thought... But maybe the reason why you're not getting many new players is because... You're denying access to …
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28 |
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| Ok, I just decided. Next update to Generiquest is a team based PVP battle ground system. The idea at the moment is …
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0 |
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| Added a new dungeon to Generiquest AND a new class. The new dungeon is for level 11-16 or so players. Has 3 bosses (two …
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0 |
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| Calypson wrote: > The point I want to make is Professional Artists charge what they do because people pay it, and it's …
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58 |
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| Merciless Warrior wrote: > I found the game pretty self explanatory, mostly because Generiquest is...well...generic, …
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3 |
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| IcewarriorX wrote: > You get no players for a few reasons... > > 1. Your hub isn't flashy at all, it's just like a …
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8 |
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| Alathon wrote: > You're pulling numbers out of nowhere and trying to say that advertising to a hugely de-centralized, …
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| This time it is an old, abandoned church full of lumbering undead! Coplete with quests and bosses. This dungeon is …
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0 |
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| This time it is an old, abandoned church full of lumbering undead! Coplete with quests and bosses. This dungeon is …
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0 |
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| SuperAntx wrote: > My entire game has less than a third of how many icons you're asking for. > > =o 320 isn't …
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5 |
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| Calus CoRPS wrote: > I guess we are all different, if there was a generic game in which I've played countless times, I …
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| Added the Hunter class to Generiquest! They make use of long ranged bow attacks, and expert mastery of a bow. They can …
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1 |
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| Mikau wrote: > Nobody likes a walk-through tutorial. Documents in the style of a game manual is more ideal. > > I …
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| Mikau wrote: > I usually aim for more than 8 hours of sleep. > > In all honesty, I wouldn't worry about balancing …
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| Mikau wrote: > RPG Maker graphics are really overused, I would rather see solid green grass and stick figures running …
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4 |
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| Tiberath wrote: > Hmm, I'm taking an abnormal amount of interest in this project. It's quite unlike me. > > Anyway, …
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| GAME IS DOWN FOR NOW. Will put it back up at the latest by Saturday, but am hoping for late Thursday night. I've …
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5 |
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| True enough in some cases. Dwarf Fortress is an example of this. But try and translate this into a RPG. In a game like …
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| Calus CoRPS wrote: > [EDIT] > By the way TMM, what is your definition of the BYOND standard. You tend to toss it …
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| DivineTraveller wrote: > if you release it now, people will just tell you what you already are adding. wait. I will …
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| Zaole wrote: > Heh, I didn't get much of a chance to test out the durability and firepower of the engineer's …
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| Jeff8500 wrote: > Looking great! I can't wait for the demo! Will attacks have macros, by the way? I don't like the …
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| Reinhartstar wrote: > I'm afraid I have to disagree with this. The speed difference alone makes noticing Assassins …
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| Soldierman wrote: > I agree with Ganing on one thing though, people should not be able to review a game while it is …
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Apr 24 2014, 7:07 am