| Obviously certain people in this topic have not read enough Manga, or seen nearly enough anime. The "values", …
|
|
41 |
|
|
| Masterdan wrote: > Graphics and source code are automatically copyrighted, you may not be able to use them to make …
|
|
29 |
|
|
| Aixelsyd wrote: > Making a hub should mean either "this game will be playable eventually" or "this game is …
|
|
4 |
|
|
| Jeff8500 wrote: > Nothing in that list is too bad, except for scenery-related things (I don't know how you could …
|
|
15 |
|
|
| Firstly, that second article is 2 years old. Not only that, but it does not say WoW does not have x many milions of …
|
|
8 |
|
|
| I don't tend to listen to music when I am working. Music with lyrics or a catchy tune can be distracting and can …
|
|
18 |
|
|
| Firstly, the amount of exp needed to level up, or the amount gained from doing stuff is irrelevant. Use any number you …
|
|
7 |
|
|
|
6 |
|
|
| Popisfizzy wrote: > The Magic Man wrote: > > Because there is about 79 billion Chinese people living in China alone …
|
|
9 |
|
|
| He is right. I can watch an entire 52 episode long anime series, and not remember any of the names of any of the …
|
|
9 |
|
|
| The only time I am ever a "GM" is in games I make, and I pretty much tell people, I AM THE RULES in such cases. There …
|
|
17 |
|
|
| Technically, depending on how the wording is, what they are asking is potentially not illegal. Naruto Eternity is a …
|
|
19 |
|
|
|
3 |
|
|
| Aixelsyd wrote: > Another thing I disliked: bleeding. You die waaaay too fast after you start bleeding, especially if …
|
|
11 |
|
|
| I think weed should be illegal for one reason, and one alone. IT SMELLS SO GOD DAMN AWEFUL. LIKE DOG TURD. And …
|
|
32 |
|
|
| Almighty Team wrote: > Ruioken wrote: > > I would suggest taking out weaponist from Mist and add Haku or something …
|
|
23 |
|
|
| Duelmaster409 wrote: > That's why you should fucking use Mozilla Firefox instead. And switch to an inferior web …
|
|
12 |
|
|
| IcewarriorX wrote: > If I wanted your opinion on the subject, I would've just googled up "Generic bad opinion." …
|
|
13 |
|
|
|
1 |
|
|
| Zaole wrote: > It's extremely easy to learn, and the graphics are cute in their own way(and comparably better than …
|
|
10 |
|
|
| One thing I learned when making interfaces is that you don't have to try and cram all the information the player needs …
|
|
10 |
|
|
| Evi of au wrote: > Wow, I see. In that case I can't wait to give the game a try. When will there be open testing? > …
|
|
5 |
|
|
| Wait... The only thing I see on those 6dollarshirt ads is a guy with a huge NECKBEARD. Looks like they took a hobo off …
|
|
9 |
|
|
| In that case, just google for Apache, and if you need it PHP and MySQL for web servers. Apache is easy to set up, and …
|
|
8 |
|
|
|
1 |
|
|
| Also, what sort of buildings should I add to the initial map? Remember, it is based in a city centre sort of place. …
|
|
10 |
|
|
| Zaole wrote: > Hate to break it to you, bub, but your game is not as intuitive, interesting, or puzzling as you think …
|
|
27 |
|
|
|
6 |
|
|
| Ollyseeya wrote: > I think you should find some religious person, or a pastor and ask them this, Jeff. Their reaction …
|
|
49 |
|
|
| Goten84 wrote: > Personally, I'm a fan of the free roaming RPGs, and I'm a fan of the D&D rules (thanks to Neverwinter …
|
|
3 |
|
|
| Just out of curiosity... Why go to all the effort of making a GUI like that when you could have done the EXACT same …
|
|
27 |
|
|
| I don't know if you knew this or not, but BigAtom has a bug in it (not sure if it is still present in the new version) …
|
|
3 |
|
|
| I don't see why a system like that could not be done with the method I use. Though, I'd imagine it would require the …
|
|
3 |
|
|
| This. Also, I'd say NPC AIs that wander around doing stuff in an attempt at being "immersive" just does not work. A …
|
|
20 |
|
|
| Masterdan wrote: > So in conclusion, No i dont. I would love it if you or somebody you know would actually make a …
|
|
18 |
|
|
| Masterdan wrote: > Uh, we read the manga. > > We remember when Gaara, Neji, Choji, and Jiraiya were killed. > > …
|
|
27 |
|
|
| Mechana2412 wrote: > And thus I predict a post titled "Why did I sell my Wii?" sometime near the end of this year. You …
|
|
37 |
|
|
| Wait... These are just artillery games. It's not a genre Leftley invented, provided I was playing games like it when I …
|
|
9 |
|
|
| Mechana2412 wrote: > BMPs are the worst kind of image. Ever. Their filesizes are gigantic, they mess up colors, and …
|
|
16 |
|
|
| Since Generiquest came back online just over a week ago a fair few changes have been made to it! Firstly, I reorganized …
|
|
1 |
|
|
| I'd just like to point out one thing about "RPG Maker graphics". Unless they are from a commercial game, or included in …
|
|
12 |
|
|
| Wuuuut?? Game Maker isn't BYOND you know. Firstly, if you are using a script, all variables should be defined as local …
|
|
21 |
|
|
| DarkView wrote: > MGS4 wasn't so much a console seller for me as a $1,100AUD game that came with a PS3. > It isn't my …
|
|
5 |
|
|
| I'd just like to point out one thing. Dream Maker is fairly unstable when compiling large projects. Large source codes, …
|
|
7 |
|
|
| Mobius Evalon wrote: > The turn-based system is -always- more complicated and detailed and requires more work and …
|
|
22 |
|
|
| So I decided to start working on Generiquest again. However, I will be working on it at my own pace from now on, and …
|
|
1 |
|
|
| IainPeregrine wrote: > Yes, a 2D game with a large number of different enemies and great challenging combat. Now it's …
|
|
19 |
|
|
| The obvious answer is to not waste the rest of those blank tiles. If you have a 100x100 map, you can fit a maximum of …
|
|
4 |
|
|
| Pmitch wrote: > Instant Transmission moves at the speed of light, i believe its only the crappy ocean dub that says …
|
|
24 |
|
|
| Here is more examples of monsters, with matching sprites. Tomb Spider …
|
|
3 |
|
|
Apr 24 2014, 7:07 am