| Save resources by using collision to trigger AI.
|
|
5 |
|
|
| Cooldown datum Introduction This tutorial will be explained in two parts. One explaining the functionality of the new …
|
|
8 |
|
|
|
3 |
|
|
|
3 |
|
|
|
0 |
|
|
| I have tryed playing around a level/stat system under /mob where each stat represents their own proc's and var's. Can someone explain how this actually works?
|
|
4 |
|
|
|
4 |
|
|
| I do not get a definition like: var/mob/ability/b = mob/ability to work in /mob
|
|
5 |
|
|
| What am i missing? Datum/proc returns null ?
|
|
4 |
|
|
|
18 |
|
|
| Hope you take time concidering some of these suggestions.
|
|
8 |
|
|
| idk if the development kit is still being worked on, but i have a feature suggestion that involves creating libraries …
|
|
3 |
|
|
|
0 |
|
|