Tafe

Joined: Apr 3 2009

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Save resources by using collision to trigger AI.
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Cooldown datum Introduction This tutorial will be explained in two parts. One explaining the functionality of the new …
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Source files
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I have tryed playing around a level/stat system under /mob where each stat represents their own proc's and var's. Can someone explain how this actually works?
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I do not get a definition like: var/mob/ability/b = mob/ability to work in /mob
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What am i missing? Datum/proc returns null ?
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Hope you take time concidering some of these suggestions.
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idk if the development kit is still being worked on, but i have a feature suggestion that involves creating libraries …
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