Skysaw

Joined: Jun 1 2001

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composer/performer/programmer/sleepaholic

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Just rented Memento and watched it twice this weekend. The second time with much use of rewind and still frame. And …
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I am trying a little experiment tonight in hosting My Life as a Spy. I've added a function that keeps track of every …
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After eight and a half years of campaigning, I have finally received approval of my trademark of the word "the." I had …
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This is sort of a theory paper on what I'm working on. Not a lot of actual code here, but if you can follow what I'm …
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I've been writing some useful tips on coding style that I thought I would share with everyone. The article linked below …
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I found this interesting note about recursion in the forums. If you want to learn more about recursion and …
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I got home yesterday and there was a message on my voicemail from my sister. She said that she heard that >> was in the …
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I was wondering what the BYOND record is for number of simultaneously logged in players in a single game? At one point …
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I know that < < was basically meant to send information (text, sounds, images, etc) to a player mob, but why not …
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I'm trying to write a "cool" game. So far I have this: obj/cool_game New() check_coolness() read_reply() proc …
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I just noticed that a bug I was getting I'm no longer getting since the last release, so I'm thinking something got …
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To keep references of pcs within other pcs I have been just storing their tag, which I set to equal their key when they …
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Look at this ugly text representative of a map:. x x x x x . . . . . . . . . . . . . . . . . . P . . . . . . . . . . …
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Dan & Tom, Looking over the response time you guys have on bugs and problems in the forums, as well as the consistant …
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The blue book arrived in the mail today... Watch out world(s), here I come!
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I'm about to start coding traps in my game My Life as a Spy. Just wanted to run a possible implementation by you folks, …
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If you're like me, sections of code under heavy development are liberally sprinkled with things like: world var …
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Why is it that in most roleplaying games healthy characters take longer to heal than less healthy ones? I tend to think …
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I've got a nifty little hiding routine in my spy game that goes something like this... Certain large objects on the map …
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If you use spawn() on a player, and he logs out before the timer is done, and assuming the character is saved... Does …
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Five teams of spies compete to secure documents, using nifty spy gadgets to foil their enemies.
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