Silicons

Joined: Jun 21 2020

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On my projects, I just give every entity a set of planemasters. The only limitation is a player viewing the world …
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A FF-inspired game.
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would personally love this
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As of right now, ss13 does icon conversion from/to base 64 by shoving it into a savefile and reading the ExportText() …
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Public hub for the Phantasmagorica TTRPG Framework
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I would enjoy a built in way to check the memory usage of the DD process from within BYOND without having to call into …
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Right now, you can only specify static icons for mouse pointers. This is bad because this doesn't automatically scale …
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I'd like a flag to be added that lets you have right click only show objects on tiles that you can right click without …
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This was mentioned in the discord, but right now the only way to do mouse pointers is by reassigning .dmis. No …
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right now, client/MouseMove and some other procs are stated to generate traffic when defined. the way some ss13 …
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so basically, native list.Sort(cmp, asc) we get to input the comparator, it gets called with (A, B) with the usual …
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I don't mean figuring out how long it took to send a specific piece of information, I mean that the client **SEEMS** to …
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Is it possible to have world.view not be read only? It would allow some ease of use in using text configurations to …
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It would be useful for custom garbage collection schemes + debugging such schemes if we could access he reference count …
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Iirc something was announced along this lines for 515 but. Can we get a datum, even if it's just /generator, that …
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So the other day I was trying to do something that required me to have players see arbitrary objects (in this case, …
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I already probably know the answer will be "this is impossible" but hey this surely can't hurt to be asked. I dev on a …
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Would be even nicer if it allowed for a seed instance-by-instance too (for BYOND)
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Is there any possible way to have some sort of debug function for viewing what's using memory on the client? I'm trying …
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This would be a godsend for complex interfaces.
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