Shifty_rail

Joined: Nov 26 2015

Subject
Replies
Date
Location
 
The reference is mute on the interaction between TILE_BOUND and SEE_PIXELS. It appears that SEE_PIXELS makes TILE_BOUND ineffective. I am looking for a workaround.
0
 
Essentially, one atom is gliding smoothly and "brings" with it two other atoms. I want one atom to use SLIDE_STEPS and another to use NO_STEPS. This doesn't appear to be possible.
3
8
 
320x320 icons + blur filters perform badly despite using render_source and render_target.
5
1
 
See title. The goal is to get a blend mode similar to light blending.
17
 
An atom with an icon size 352x352, using a Gaussian noise filter (size = 2), makes the GPU of our users go above 100%.
7
 
Despite being able to set "appearance_flags" to images, these flags do not matter when they are applied as overlays to …
0
 
Overriding Move procs to transmit a parameter to modify the glide_size of a mob no longer seems to work.
6
4
 
The reference does not mention that IsBanned() is not taken into account when an account joins from localhost.
2
 
?. should not try to access an object when this object is a "falsy" value, like 0. However, it does, which results in runtimes when there should be none.
2
 
When DM detects an infinite loop (runtime), there could be a setting to kill the proc outright.
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4
2
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Hi guys, As per title. I can connect properly to the BYOND Network, but the Games List loads forever and nothing …
3