| The reference is mute on the interaction between TILE_BOUND and SEE_PIXELS. It appears that SEE_PIXELS makes TILE_BOUND ineffective. I am looking for a workaround.
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| Essentially, one atom is gliding smoothly and "brings" with it two other atoms. I want one atom to use SLIDE_STEPS and another to use NO_STEPS. This doesn't appear to be possible.
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| 320x320 icons + blur filters perform badly despite using render_source and render_target.
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| See title. The goal is to get a blend mode similar to light blending.
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| An atom with an icon size 352x352, using a Gaussian noise filter (size = 2), makes the GPU of our users go above 100%.
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| Despite being able to set "appearance_flags" to images, these flags do not matter when they are applied as overlays to …
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| Overriding Move procs to transmit a parameter to modify the glide_size of a mob no longer seems to work.
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| The reference does not mention that IsBanned() is not taken into account when an account joins from localhost.
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| ?. should not try to access an object when this object is a "falsy" value, like 0. However, it does, which results in runtimes when there should be none.
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| When DM detects an infinite loop (runtime), there could be a setting to kill the proc outright.
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| Hi guys, As per title. I can connect properly to the BYOND Network, but the Games List loads forever and nothing …
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