| Asguard wrote: > PROBLEMS/GLITCHES > - The user interface is in a bit of an awkward spot... BTG's version 16 interface …
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| I did anticipate that need to host from Linux, but my solution was inelegant. I don't have the source code with me at …
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| Yes, it says unconfirmed still because the DD hub is down until Tom and I can figure out what exactly broke, but you …
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| For instance, my current project uses the command line parameters to indicate a server address and password for the …
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| I've fixed the problem. You can download beta 0.2 now. :)
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| New Features: GM subscribers can now host the game, even if they are not a BYOND member. Since a GM may only host one …
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| Zxcvdnm wrote: > SD, could you stop by my server sometime when I'm on? I'm trying to figure out how to permanently …
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| Zxcvdnm wrote: > i will donate to you if you finish darke dungeon soon. :p Heh, thanks for the encouragement. I'm …
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| Wow, looks like I inadvertently stirred up a hornet's nest. I hope you all will take my remarks as creative input and …
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| One additional feature springs to mind: If one wants each face of a tile to be different, it could use the directions …
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| D4RK3 54B3R wrote: > I think that pixel projectiles are too laggy for shooters regardless, though. Any decent number of …
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| SD is alive and well, just not to terribly active on BYOND these days. I'll work on those fixes. Thanks for the …
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| Stevenw9 wrote: > I demand the return of Shadowdarke to this project. :( It has been a terribly long time since I …
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| I received an interesting bug report from Winter Tail on my Beta 3 Darke Dungeon server. it read: "Haunts are …
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| Well, I never addressed the problem since I didn't know about it (You should have let me know when you noticed it!) but …
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| I'm surprised (but glad!) Darke Dungeon isn't on the list of games to be weeded out. Perhaps it's lucky that I hosted …
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| Alathon wrote: > But the client still needs to keep track of certain things to do with location and client-side …
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| It does indeed work on hub pages when used properly. It's been a while since I updated that old page and I was shocked …
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| Darke Dungeon is Rogue-inspired if not really Rogue-like, and I struggled with all the issues you're worrying about in …
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| I made a 7. Had some troubles in the aqua color range.
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| I've finally updated sd_DynamicAreaLighting to take advantage of alpha transparency, but it's actually much more …
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| CaptFalcon33035 wrote: > I'd like to propose a system where the darkness can be replaced by an icon, and if that icon …
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| NEW! What's big and purple and rules the waves? Grape Britain, of course. But how can you keep it from wandering off …
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| When in doubt, test it out. I get "BYOND(404.966) ERROR: maximum number of objs exceeded (65535)!" when I attempted it …
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| I'm doing that to a limited degree with Darke Dungeon, by providing hundreds of server customization variables, lists …
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| One of the long standing errors in Darke Dungeon that has probably cost me a great many players is a javascript error …
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| A BYONDscape classic! This is one of my all-time favorites. I could never make heads or tails of statpanels until this …
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| NEW! Shadowdarke revisits the BigAtom library. You've seen the complex features; now check out the simple ones!
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| Several of my libraries have been BYONDscape exclusives for years now. I've decided to set them free. :) These …
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| Miran94 wrote: > What if you display everything on the browse? Displaying it in a browser control would allow you to …
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| Super Silly Stuart wrote: > Does byond also got a thing to see screen resolution of players? There's nothing built in, …
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Nov 16 2019, 5:24 pm