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| It would be very nice if you could add alternating background colours to DM, kinda like this. And let us obviously …
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16 |
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| Usually when making a game you're going to decide between either Pixel movement, or no pixel movement. If you're going …
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5 |
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8 |
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| Lummox doesn't use Skype. He should, so he can join the Skype Group Chat. Let's make it happen.
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8 |
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| DID YOU ADD NEW CODEZ?? WHAT??
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9 |
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4 |
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| At the moment, in the forums, to "quote" something it needs to be inlined with a "> ". This gets really confusing for …
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1 |
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| So, we had 0-bit games, now let's take the next evolution, 1-dimensional games. I'm considering making this into a …
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5 |
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1 |
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| It would be very nice if runtimes could list elements within a list if a list arg is on the stack. runtime error: bad …
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12 |
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1 |
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| Since Initial() works with the matrix datum, can it be extended to work for anything that contains other objects, such …
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2 |
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| Two things. 1: atom.transform isn't listed as a tmp var in the tmp reference entry (I'm not sure if there's more or …
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3 |
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| I'm not sure how feasible this is, but similar to how pixel_x and pixel_y work, it would be nice to change …
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6 |
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| "oview(Dist,Center=usr)" - BYOND ref Just spent a good thirty minutes wondering why my hearers(5) wasn't working inside …
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3 |
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| Quality looks pretty good.
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7 |
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0 |
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3 |
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1 |
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| When dealing with icons that are below the size of 32x32, they appear extremely small in the editor. It'd be nice if …
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0 |
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| Active chat, occasional call, and if you're lucky you'll get some codez!
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| Hey. Recently bought a new guitar (LSP LTD JH Iron Cross Snow White), and wanted to break it in by learning a new solo …
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5 |
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| Nothing too fancy, but some of us have a bit of a fuzzy memory. It would be nice to have a "You voted Yes" or whatever …
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6 |
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| If I make a game of mine open-source, is there anything the BYOND administration can do to enforce a rule along the …
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8 |
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| It would be nice if we could define a finishing color that the particons can animate into, maybe even a starting color …
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2 |
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| I want to animate() my animate() whilst I animate() my animate()... m8.
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8 |
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| Fast paced combat in a tile-based BYOND game? Heresy!
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20 |
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| num2text, more like num2randomnum
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20 |
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12 |
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| Was just going to fix a small issue but this version is actually quite updated, can't give an exact list since it's …
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16 |
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| A friend of mine who is doing a Pixel Art major asked me to venture on a BYOND Dragonball Z game (Since we both played …
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4 |
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| Currently (Probably due to IE6 compatibility) the website opens links in the same tab as the current page you're on …
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14 |
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| Rushnut only wanted a simple life
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13 |
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26 |
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| Probably on the list of to-dos, but currently the pager's dm tag doesn't have text highlighting. Would be nice.
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9 |
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| Is it possible to add a hook when the client moves or resizes the default (Or other) windows? It would be really handy …
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4 |
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| If I define a proc as a global does it create extra overhead? Should I instead be defining datums to house specific …
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3 |
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| Currently you can opt to have replies sent to your pager through the website forum, which is great and all, but I'd be …
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1 |
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| Have you people heard about what happened to Fez's creator, Phil Fish? He was always a pretentious asshat but now he's …
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18 |
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| MAGRET: HOLD MY CALLS ALFRED: JUNK MY EMAILS SANDRA: TURN OFF MY PAGER JEEVES: MUTE MY SKYPE ROMAN: CANCEL MY BOWLING …
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31 |
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| Does anyone have any good EDP AI resources that I can look into or work with or read or something? I'm starting to get …
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5 |
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| world fps = 100 mob/verb/setfps(var/N as num) world.fps = N world At 1000 fps sleep(100) takes 20 seconds to complete …
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Apr 14 2020, 4:10 pm
10 years strong!