Red Hall Dev

Joined: Jun 9 2012

Red Hall - Developer

Shoutbox

Red Hall Dev
Nov 17 2012, 5:16 pm
I develop games independently of a publisher or funds. Mainly just stressing the point I'm one person right now too, otherwise it would be an independent team of developers.

[See all] [Login to shout]

Posts Posts and comments
Subject
Replies
Date
Location
 
I think you're right about the level of quality in RPG graphics, they don't have to be top notch in order to work. I …
142
 
I don't have your project in front of me so I can only comment on what you've shown. I just wanted to say that this is …
11
Oh okay. Well that explains the CPU usage. Mm, what it will be is the targeting. It's a really complicated algorithm to …
12
 
That's a bit aggressive? You have misunderstood what I said anyway. When I talked about decimals I was talking about …
21
 
Yeah, it depends on the situation. If you're dealing with an open road then the fastest car you can find is going help …
40
 
Look we'll have to agree to disagree because we both know we're right and I've already explained my point twice.
17
 
Your concept presents a very common situation. You have a main spawner that allows the creation of other entities. In …
7
 
The Monster Atlas wrote: > If those who are new to programming don't understand what a brace is, they are not learning …
22
 
Since when is this a topic about whether or not they're an avid gamer? O - o
35
2
 
Pages are slower for non-members. Last time I checked it's a minute delay. Try just inviting them to talk in an App …
11
9
 
This isn't a discussion about building a tournament system, in fact it's about odd numbers in "competitive systems". I …
14
 
Cubanbling wrote: > Told ya. Mhm, community hasn't changed much in past couple of years. If you're new, chances are …
29
Hey, I just saw this and when i read it was like Risk it got me thinking I might play it but then I realized this game …
7
 
It's true that a lot has been done. I mean most ideas are increments of previous ideas but I'm still constantly being …
16
12
 
From what I can tell the problem is with the Byond website and how it deals with inline images. But yeah, it's …
21
 
Atriosv3 wrote: > I mean correcting me on specific errors. I wont improve if you dont tell me whats wrong... Don't …
27
Release notes for versions 1.0.0 to 1.0.3
0
 
Tehe, thanks man. Third from the top is now my desktop wallpaper :)
9
 
Oh yeah, text2List() isn't the best way to do so I'm told. I think you'll find that all of the winsets and wingets are …
5
 
Dj dovis wrote: > Wouldnt it be alot more simple to just use winset to make the window not visible by using is-visible …
14
 
Window & Window Object Resolution Functions Recently Dj Dovus posted a tutorial on how to get the player's resolution …
0
 
I have no idea what you're talking about. Please elaborate, capital letters and fullstops are also appreciated in a …
1
 
Also I would advise approaching situations in terms of "What can we do better?" instead of "What can we avoid doing? …
19
 
Oasiscircle wrote: > You can't expect players' servers to be better. But you can expect, within reason, to be able to …
131
 
There was a period in time when virtually all 3D games were ray traced... A third person ray trace I can name off the …
53
 
Interesting, I take that back actually. Yeah, I can see here that writing down general expectations could be better …
18
Page: 1 2