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| When I write a multi-line macro like this: #define MyMacro(x) \ if (x) \ usr it fails to compile. Even if I add …
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6 |
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| As part of my lightsource code, I'm implementing per-quadrant visibility for opaque turfs. This is because a …
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1 |
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| I'm trying to implement a system for swapping out a region of the map when the number of players in the region falls to …
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1 |
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| It would be useful to be able to drag a selection box around multiple atoms in DreamSeeker. This could probably be …
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| When more than two players are logged in, but only two are active, the first player to enter a definition can't lose …
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5 |
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| If an atom's icon var is given a value equal to its current value, is the server to client message suppressed? There …
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| If you could use a larger brush when adding turfs and areas, it would be much easier to cover irregularly shaped …
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| I know that setting world.hub to 0 will cause a game to appear in "Games Live!" when hosted, but how do I make it …
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| I was having some difficulty with running my project in DreamSeeker, but when I tried using DreamDaemon, I got an error …
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7 |
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| When editing very large maps, it would be nice if you could set the icon size to small in order to see more of the map.
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4 |
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| It would be nice if full expressions were allowed at some places that currently only allow variables. For example one …
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3 |
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| When a transparent or partially transparent turf is added in the mapper, the previous turf remains (I think it becomes …
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| If another proc is running when the time to execute a "spawned" proc arrives, does the spawned proc interrupt the …
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| I'm trying to implement a turf that uses icon arithmetic to construct its icon from the icons of neighbouring turfs, …
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| A useful new option for the file menu would be "Rename Environment". This would rename the directory, the .dme file, …
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