| @yut isn't there a little too much going on in that screen?
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| Those are some darn pretty pixels you've got there!
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| Yeah, an NDA. Can't go into anything at this time until the business aspect is out of the way. Very exciting stuff!
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| ..And just like that the wonder of pokemon GO just lost it's appeal.
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| Shellfisch wrote: > Looks great, I almost forgot this is byond. > I really like the thoughts you put into each and …
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| My only peeve about the last image is that it's head is really huge. It's literally the same width as it's shoulders.
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| Thanks. What I actually meant is that I struggle with mild depression and from time to time I hit these really low …
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| I actually really like that idea.
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| Good idea! We'll definitely have to add in some kind of indicator for allied units. We were also discussing something …
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| Rushnut wrote: > > Tesla Burst > > I mentioned this in the Skype group but this name really irks me. This game is set …
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| In the gif that repulse is show it was fire immediately so it looks like a really wierd loop lol Edit: we have a …
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| Plain and simple answer is, we don't want to be sued.
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| Well yes. We aren't typically using naruto jutsu as source material so techniques are different while keeping the …
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| Abilities and skills will be accessed outside of the passive tree. There are general abilities that all classes would …
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| Hah, alot of these are helping me out quite abit. Thanks.
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| Huh, never noticed that. The letters are still placeholder graphics so I'll definately remember to fix those when it …
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| Here's some better looking gifs I recorded on my pc... that's much better than Ishuri's dinosaur. This is still a work …
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| Well this whole prologue/tutorial we've been spending alot of time on is basically going to be a published demo of the …
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| For this particular area we were going for a dark and unsettling atmosphere. For the prologue/ tutorial we decided the …
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| It varies depending on the map. So far each are averaging like 20 or so layers.
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| Lummox JR wrote: > Nudge is meant to edit only the individual object, not its entire instance; it should be creating a …
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| IMD wrote: > Will there be villages with players are hokages and missing or rouge ninjas? Figure heads of main …
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| Dream seeker. We haven't made any significant ventures into the web client yet. Yeah sorry about that We've never had a …
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| Yes. Our current combat system would pretty much allow for us to have battles that are alot more dynamic and fun. We …
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| I will do that in the future. No problem.
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| Our controls are different but the layout itself isn't new. Left click light attacks ALt+left click Heavy attack Right …
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| It really depends on the quality of art your getting and the individual artist. There aren't really universal prices …
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| Again, we appreciate your interest in the game and feedback! Let's see where to begin. There's a lot of talk about …
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| Precisely that. Fuuinjutsu will play a part in doing just that.
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| Hi everyone, im an average artist looking for an additional means of making a little extra money as my financial …
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| The video is being remade to more accurately show game play since the one that's featured here was rather hastily made …
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| The project started as a pure rp game. We've since shifted gears to more of a sandbox experience. Meaning youll be free …
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| Thank you! The link is fixed now, thanks for the heads up! We've been holding off on a public test until 510 is release …
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| Thank you! We've put alot of time and effort into this project and hoping for we'll be able to enjoy it with other …
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| That particular aspect of crafting is still up in the air. We're focussing on laying the groundwork first.
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| Thank you. The encouragement is really appreciated!
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| I'm guessing a lot of inspiration from eclipse origins sprites?
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| I want to be able to add shadows without them blending over each other.
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Nov 18 2015, 10:27 pm