| Being able to do something like "var url = byond.iconUrl("ball.dmi", "bounce");" rather than "var url = …
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15 |
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| The current images look better than what your mockup replaces them with, if anything. Yours clash with the theme pretty …
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59 |
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208 |
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| We've been testing the game with a small group of people over the last few weeks, with many bug fixes and improvements …
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| Drakemoore wrote: > figuring out ways to make Byond more appealing as a 2D engine with networking capabilities is the …
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114 |
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| So to clarify: Something that allows webclient games to replace BYOND's authorization system with one of our own, or …
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| Nadrew wrote: > (allowing developers to pay for [x] amount of loads without the ad playing) This sounds more …
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5 |
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| Would be neat if we could customize the images shown in the splash screen during resource loading, and include music …
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| Tac wrote: > no point in building a net dream on a dead wasteland of trolls. (moderate stuff jesus) There's your …
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| Assuming we're speaking from an indie game perspective here, it's probably best to go F2P since you'll want an active …
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32 |
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| Speaking from personal experience, you will absolutely want some kind of polished demo for people to play, even better …
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| Lummox JR wrote: > Anything that I feel confident about implementing that requires a network protocol or language …
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| Lummox JR wrote: > However, a prerequisite is finishing DSification of the webclient, which would have to come first …
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| Okay, awesome. We're now adding SFX/music to our game so this would be good to have, and an essential for the webclient …
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| NullQuery wrote: > I apologize for my outburst but it's just frustrating that someone else isn't willing to push …
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| I think this is by far the best primary American has had in modern times. On the democratic side you have your first …
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67 |
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| Oleic wrote: > Sorry to post on an old thread, but... What's the status on this game? I've been MIA so I'm out of the …
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| It depends on the quality of art and the spriter's experience. You'd ideally want to pay by the hour with estimates in …
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| You've been doing a great job on all fronts, Lummox, so I hope that didn't come across as too bitter. I'm just very …
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| Are there plans to release any more webclient optimizations this month?
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| The vast majority of BYOND's user base do not use the forums. Very little money can be made off of the ~50 or so active …
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51 |
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| Yeah, here's a screenshot to paint a visual idea of the view/resolution: http://puu.sh/lGpLk/ da12df58d6.jpg We're going …
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| Over the past ten years, these kinds of threads tend to appear every couple of months or so. The website traffic in the …
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28 |
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| Our biggest block at the moment is the state of the webclient: …
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| How's the FPS for your users, Darker? On my machine I have noticeable delays compared to running it in DS, so uploading …
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| I don't want to get into the specific numbers, but Eternia's player base has an impressive subscription rate: …
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| Great job with how smoothly this was run, Higoten, and the entries are pretty impressive for the 24 hour limit. I've …
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| 1297 was definitely a big improvement, though not to the point where I can play without a lot of jitter and client-side …
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| That's amazing to hear. I'm very excited to try out the next update. Good stuff, Lummox!
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| Pay close attention to the portrait. We'll also darken the stone pillars so they're consistent with the floor/wall.
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136 |
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98 |
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| Pluck's permanent ':D' sure is creepy in those sort of cutscenes. I think we'll need a few alternative expressions...
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Aug 13 2024, 12:53 pm