ID:1413072
![]() Nov 3 2013, 3:51 pm
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According to the documentation, upon connecting to the game before client/New(), world.IsBanned() can return a message to the connector telling them why they are unable to connect. It seems like this behavior no longer exists. It would be nice if this could be re-added, as it only says "Access Denied" when failing to connect currently.
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in ops&msg its like:
Access Denied.
reason: [bleh]/"banned by host"
So, the reason portion doesn't show up because the splash limits it to one line, I guess?