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| Add the option to cancel just a single animation on an object while keeping others intact, possibly by giving …
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| sleep(Delay, SleepID=null); interrupt_sleep(SleepID)
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| "[generator("circle", list(10, 10), 5, NORMAL_RAND)]" == "generator(338, GAUSS\_RAND, 0, 5"
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| This has been discussed in the BYONDiscord before but posting it here so it doesn't get forgotten. Currently setting …
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| Once in a while there arises a situation in which we want to get the parent type of a type without actually having an …
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| for(var/mob/M in view(...)) fast, for(var/mob/M in range(...)) currently slow
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| Currently the displacement filter uses (linear?) interpolation when applied. I think it'd be helpful to have a way to …
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| It can be useful to have a plane contain stuff that's only supposed to be visible to some players (for example an …
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