| After a discussion on Discord, a new API was proposed for Byondapi to do reference counting. The problem Byondapi …
|
|
1 |
|
|
| Lummox JR wrote: > If there's a very simple easy-to-include GLSL to HLSL translator, I'm way more open to considering …
|
|
9 |
|
|
|
1 |
|
|
|
3 |
|
|
|
5 |
|
|
|
6 |
|
|
|
2 |
|
|
| On the other side, the object turning invisible makes the bug very clear and apparent. Silently eating an error is …
|
|
3 |
|
|
|
1 |
|
|
|
17 |
|
|
| Nah. The issue is 100% BYOND here.
|
|
10 |
|
|
|
5 |
|
|
|
18 |
|
|
|
13 |
|
|
| Er, do you actually seriously believe BYOND has any value here or are you just doing it as a fun esoteric side project?
|
|
32 |
|
|
| Can't you just install mscorefonts from your package manager and then make the accessible to Wine? Or does that not get …
|
|
3 |
|
|
| Just for added context, C#'s syntax for the original proposal of this request is the following: var thing = new …
|
|
23 |
|
|
| Sounds like a feature to me.
|
|
12 |
|
|
| New BYOND version which brings...
|
|
2 |
|
|
| Images stopped being able to override dir when used as overlays.
|
|
2 |
|
|
| Rosetta Code is a website containing example snippets from hundreds of languages. Turns out nobody ever added DM to it, …
|
|
0 |
|
|
| And this is where BYOND's indent system begins to hurt. Personally, C#'s ([args]) => {} is nice. Also that C++ syntax …
|
|
4 |
|
|
| In Lua, ~= is what most other languages call !=
|
|
39 |
|
|
|
12 |
|
|
| That's still terrible QoL and not a solution. Yes reading the bits isn't difficult but it's more trouble than it should …
|
|
6 |
|
|
|
3 |
|
|
| No, but this is still a terrible idea nontheless.
|
|
5 |
|
|
| Solution: stop using DM for coding.
|
|
5 |
|
|
|
3 |
|
|
| Pick would be useful if the weighting was at least accessible at runtime instead of just compile time. It's a giant …
|
|
7 |
|
|
|
27 |
|
|
|
14 |
|
|
| You've basically just summed up why BYOND is unfit for any serious game development in [current_year], good job.
|
|
21 |
|
|
| See as much as I'm open to alternatives, we're gonna need an alternative first. IRC is God damn crap and you know it …
|
|
27 |
|
|
|
1 |
|
|
| Chromium Embedded Framework. It's the best bet for a replacement for IE.
|
|
9 |
|
|
| You're insane and there's no way in hell that's ever going to work. But if you want to try I'm not stopping you.
|
|
13 |
|
|
| BYOND may be fine for simple games. Nobody's disagreeing with you on that. But if you want to make anything really …
|
|
5 |
|
|
|
16 |
|
|
| I'm still amazed DM doesn't flat die trying to index .git. Also shouldn't NPM have fixed this mess already?
|
|
2 |
|
|
| I think you're not understanding what I mean. The documentation on /exception says that there's only anything in the …
|
|
4 |
|
|
| How about we fix try catch being worthless because it ruins stack traces first?
|
|
8 |
|
|
| HOT OFF THE PRESS: I just got UTF-8 to work for SS13 chat, so Russians should have no issues with that anymore. The …
|
|
18 |
|
|
| What codebase is this, goon, /vg/station, or Paradise? Anyways, install Internet Explorer 8 since that seems like …
|
|
1 |
|
|
| BLEND_MULTIPLY now makes things invisible if HW acceleration is disabled.
|
|
3 |
|
|
|
20 |
|
|
| Alright I'll go over those threads then: First one about paradise sounds like a prime example of some guy shitposting …
|
|
28 |
|
|
| Yep, and let's not forget that if you've got a couple hundred global variables nobody wants to go and refactor all of …
|
|
14 |
|
|
| All the active servers have coding teams behind them, some of those teams riding on the shoulder of the larger …
|
|
1 |
|
|