| There are some optimizations in filtered loops that you can't match with soft code, in particular loops over the world, …
|
|
10 |
|
|
| Context and current issues With large projects and hundreds of animate calls, many of which are on the same object and …
|
|
2 |
|
|
|
3 |
|
|
| You can animate filters that are applied to atoms but the only way to know which filter within the list is the one you …
|
|
4 |
|
|
| It would be very useful for debug purposes and automatic code testing to be able to read the arguments on a proc path …
|
|
1 |
|
|
| The color matrix filter allows for a colorspace argument but can't be baked into an icon for use in icon operations …
|
|
3 |
|
|
|
8 |
|
|
|
6 |
|
|
|
7 |
|
|
| This is simply a request to be able to get the argument names from within the code when you have a proc path. Something …
|
|
1 |
|
|
| While working on some low level frameworks I've been running into issues where you cant pass along arguments properly …
|
|
17 |
|
|
| Currently the Move() proc handles all behavior from the mover's perspective from checks to actual execution of the …
|
|
0 |
|
|
| A basic configurable precompile step would be useful for tooling for some of the larger projects. Something as simple …
|
|
9 |
|
|
| Interfaces are a very useful tool having non linear inherited shared API across types. I'm going to assume the reader …
|
|
3 |
|
|
|
7 |
|
|
| a /client proc that get run when a sound is stopped/finished would be useful for finer control over sounds. Something …
|
|
7 |
|
|
| The bounds destination of the moving object would be useful to have so if you need it in cross you don't need to …
|
|
5 |
|
|
| Layering at the moment is linear which restricts some very nice looking possible features involving effect layers …
|
|
6 |
|
|
| As title. I'm not sure what order Cross() is called in currently but assuming it's by type or order of contents this …
|
|
2 |
|
|
|
0 |
|
|
|
6 |
|
|
|
4 |
|
|
|
1 |
|
|
| This would be useful so when you have a list as a default value you can add to the list instead of having to copy the …
|
|
7 |
|
|
| This would be useful for increasing the amount of bitflags possible in a var. (and also allow some bit level hacks) …
|
|
1 |
|
|
|
3 |
|
|
|
0 |
|
|