| Here's an original song I've been working on. It will likely be the main theme for Prism …
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| For those of you who may have been following the development of Prism, my new development blog can be found here: …
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| Here's a quick video preview of the human male character performing some combat animations. Make …
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| This is an example of the "body shot" that our Maya script outputs for each piece of gear and each character model in …
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| DMIs are loaded into memory uncompressed. However, it is my understanding the entire DMI does not need to be loaded in …
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| I'm creating a game that I knew would be somewhat memory intensive from the beginning. Prism uses pre-rendered graphics …
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| We've almost finished creating all the animations for the male and female versions of the human race character in …
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| I've invested into a VPS server at Virpus so that I can begin working on the server structure for Prism. Prism will …
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| Thanksgiving weekend is over and done. Here's a list of what was accomplished in the world of Prism. Tile size …
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| Currently, the icon size for mouse_drag_pointer is restricted to world.icon_size. I'd like to see this restriction …
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| For those of you who are curious what 3d models rendered down to a sprite might look like in Prism, here you go: This …
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| Is there a technical reason for why mouse_drag_pointer is limited to the size of world.icon_size?
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| I just wanted to show off a few teasers of what Nestor Chavez is creating for Prism.
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| Nefarious Development is looking to recruit a 3D artist. Below is a list of duties that will be performed: Conversion …
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| Tomorrow, Prism will officially have a working budget of $6000. This means that work on the art assets can begin soon …
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| Thanks go out to Murrawhip for pointing out the massive CPU usage of window transparencies. Because of that, Prism will …
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| I mentioned before that Prism uses windows rather than screen objects as its HUD. There are several reasons we chose to …
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| The image below illustrates the first draft of some of Prism's UI elements. The majority of elements will be embedded …
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| This mini-game was created as an experiment with BYOND's new pixel movement feature. Requires build 490+. How many …
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| The sprite sheet will be used as the male, "base icon" for the Theran race in Prism. This is a large project, so we …
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| Work on Prism is coming along nicely. The last couple weeks have been spent chiseling out the story line and plot …
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| This is the first draft of the default background for Prism. This background will be used behind …
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| Prism Prism is a multi-player dungeon crawl. Groups of 5 players explore a dungeon and defeat normal enemies and boss …
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| Prism does not have a traditional class system. Traditional class systems require the player to pick to a class. For …
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| We have a new site layout!
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| Flexible class system Many modern MMOs not only require a huge time-commitment to play, but if the player decides he …
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| Systematic Chaos Don’t mistake “random” for “boring.” Prism borrows concepts of random dungeon generation from …
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| Prism The multi-player dungeon crawl. "Prism is a game that aims to focus on the most enjoyable part of modern MMOs: …
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| I'm glad to see that this community is still doing well. I used to come here to share the games I developed with BYOND …
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