|
0 |
|
|
|
3 |
|
|
|
1 |
|
|
| When testing out my game i try to log in as a two different people at once, so i can test it better. Well, when i try …
|
|
6 |
|
|
| who knows. i sure don't, but it's better than being bored, help me find some bugs!
|
|
0 |
|
|
|
1 |
|
|
| the most awsomenest, besterness, funnerest dbz game out there, and it's a really small file size too! join the party!
|
|
0 |
|
|
| um... about your 'petting zoo' demo... if it's going to help newbie DMs, shouldn't it have a little code? just a …
|
|
1 |
|
|
| a short demo with durabiliy for weapons, monster ai, character saving loading, and and a nice battle system.
|
|
0 |
|
|
|
8 |
|
|
| one thing i have tried to do was make a trading card game kind of thing, as a mini game. I got some things done... i …
|
|
3 |
|
|
|
4 |
|
|
| when the debugger tells you of an error, it should high light the line it is talking to. it already says the number, …
|
|
4 |
|
|
| and no one can tell me different: Mario RPG Harvest Moon Earth bound DBZ: Legend of the super sayain (... ok, not a …
|
|
13 |
|
|
| under projects second or third page
|
|
0 |
|
|
| when the character punshes, let's say, if "flicks" the punching graphic, i get that. but is there a way to make the …
|
|
10 |
|
|
| for my battle system i want P vr. P, how could i do this? i need them both be able to choose some thingis during the …
|
|
10 |
|
|
|
11 |
|
|
|
1 |
|
|
|
2 |
|
|
| i wonder if this is already posibble i believe that if the byond language was really flexible, they should have a way …
|
|
13 |
|
|
|
2 |
|
|
|
2 |
|
|
|
1 |
|
|