NNAAAAHH

Joined: Sep 29 2007

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NNAAAAHH
Feb 10 2016, 2:08 am
lol, no need.
Mandychuu
Feb 9 2016, 3:46 pm
I just looked through my spam mail to see that a BYOND alert had somehow made its way in there, and lo and behold, I learned that it was YOU who bought me a 6-month premium membership.

Thank you! <3
Solobb-
Feb 6 2016, 8:12 am
Toadlings, charge!
NNAAAAHH
Jul 8 2015, 5:51 pm
Whilst I was going to make this a forum post, I figured the forums were too flooded with stupid stuff to put up with my own; but I didn't want to waste all those precious keystrokes; so I decided to post here.

It was recently brought to my attention(and mentioned to me by some of the people that I've been shown) that, apparently, at least a small portion of the community believes I know not what I'm doing with the engine due to my lack of libraries and (ORIGINAL)creations.

I am going to open this thread to allow as a session to express my previous statements more so, in a collective.

Yes, I ran one of the most popular Zeta rips on BYOND. Yes, I actually put work into it and learned from it(as I stated in the "How did YOU learn to program?" and explained through several other posts I cannot recall the name of). I actually made IMPROVEMENTS to the code. I didn't use a bunch of senseless libraries, stolen artwork/code, or crawl around begging for help. I didn't add in a bunch of random buttons, nor did I promote unfair game-play and abusive behavior in administration(despite what those kids that get banned may say). I actually improved every aspect I can recall off of the source I started with. I actually put in features I created solely for that game. I actually attempted to limit these 'admin' verbs to disallow for abuse(still can't think of a way to prevent 'ban/boot/mute' abuse, since those are all based on each person's subjective view of punishing someone.). I actually tried my darnest to balance the mechanics of the game. I actually didn't profit a dime off the game. I actually had no excuse as to why the hub was removed for copyright(as the only 'dbz' related content on the hub were links to the original rip's owner's friends long-dead games.). I actually released the source in hopes that the improvements and patches applied in my source code would be implemented and improve quality over the whole zeta-rip genre. I do not once claim it's the perfect zeta source, as I openly admit to the earlier parts of the source I touched on were rather poor quality as it was and as I gained experience and insight into the engine; I lost, very quickly, my free time to dedicate to the projects I previously relished.

This leads into the reasoning for my lack of original content. I am unsure of the visibility(I should check on that) of the Rundlement title, but I have, for some time; when the mood strikes, worked piece-by-piece at building the systems I feel are needed in the game. I have, only recently, gained assistance from a friend of mine into pixel art. Progress on my front is painfully slow due to my existing RESPONSIBILITIES, which rob me of much of my time. Having a wife I love takes up much of the remainder. I did, at one point, create a few libraries, as some of you may remember. Years ago, I released my 'v1' of the 'Auto Tournament' system I had. I went through several revisions over the years, as the quality early on was piss-poor and easily improved upon. I gained a cockiness in that I was the only one I knew that didn't have to resort to all these poorly done libraries and could create my own systems for use. This was a while ago and I outgrew that phase, as I quickly humbled myself by comparing and improving my works. I would look at certain libraries from the 'gurus' of BYOND and be unable to decipher what they did(ignoring and deleting the comments throughout the code) for days at a time.

The present state of life leaves me with little time to create and publish what I would, at this time, consider acceptable works. I CAN release the systems I have created over time for adaptions into anyone's means, but I consider much of that outdated and in need of re-writes. I have several newerish systems I created for Rundlement, but I'd have to test around and make sure I can deem them 'complete' before releasing them.

Tl;dr:
I, unlike many of you worried, have a life with responsibilities and have to work for a living.
I, unlike many of you worried, can judge the quality of work from these rips based of the commonfound features that I saw implemented and the difference between the quality of those systems and my own.
I, unlike many of you worried, have a self-conscious 'quality standard' in mind, preventing me from pushing out 20 'demos' of lacking quality.

Any questions/concerns/comments can be directed at me and will be responded to appropriate to the question/concern/comment,
KururugiSuzaku
Feb 25 2015, 5:08 pm
Hey, it's been a while. How're you doing lol

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Posts Posts and comments
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Replies
Date
Location
 
Kk, so you made two topics and spent all this time because you somehow made the turf's layer higher than the mobs …
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Seen this before; by 'ties in' do you mean you've requested this before or something simular? Anyway, I'd like to have …
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I guess the BYOND moderators don't care about monitoring the contest section much. Any other forum that goes off like …
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I support increased list functions.
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The user being new isn't the issue he's bringing up. And I think it'd be more logical to have a 'trial' membership for …
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I understand, but the growth in the thighs is that I was pointing out. You gained a pixel on either side of the icon …
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I knew I saw this somewhere else.
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A clear work-around would to be to avoid assigning a group to the Pushboxes/Checkboxes/Radios and manualy checking …
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Which is what I was saying; I didn't think you meant to word it to sound like that but it's how it came out.
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Yet you're wanting to switch from byond to java or unreal? Sounds like you don't want to spend years learning.
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Wayyyy off topic; I don't like the lighting reflecting off the head the way it does.
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That's all personal reference. I still don't find anything you mentioned worthy enough to be sold. Paying for features …
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Lol, I love the moderator edits. [poor] [bad] I would like to see samples of your work aswell, if they're so much …
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@ Nadrew My bad, I must've had it mistaken. Anyway, @ Albro1; I wasn't denying support for this feature, just trying to …
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I'm interested in knowing if topics that get moved/deleted still add to the overall points of the 'helper'.
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I said seems simple enough. I know it isn't THAT simple. But it's no where near imposible. I wouldn't even really call …
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I made a slight alteration in the web browser, which doesn't allow for tabs. So yes.
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I use Chrome, I mostly just use IE for forums.
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Tom's been at it for a while now, he just keeps fixing issues popping up with the latest byond …
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Yo dog, you the best programmer alive. You got this dog, aint no one ever gonna be able to turn you down with the mad …
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There is already HUD input available on byond. Check the libaries.
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I assume the same applies to in world ? Either way smaller searches=faster reaction. I support a change is the way this …
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After recieving a BYOND Alert about a reply to this to only find nothing here, I assume either the person deleted their …
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What about something like winget(src, "Window", "group:is-checked") ? This would return a list of buttons in the window …
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How close does it look to the image? 1. How close it looks to the character? 4.
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You clearly me in disgiuse nigga, how you gonna fuck yoself up? FEEL ME?
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When I started, I did other things while programming to help pass the time; normaly listening to commentaries on …
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He never said the base was a girl. :O
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I know, but I get the alert at a response all the same. I just thought your post was contradictory to what I posted …
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The arms and torso still look low-quality. Try shading it some, or adding detail to depict where a muscle should be …
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I'm not talking about sexualy harrassing anyone. On this site, or any other game developement site we are supposed to …
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