Monster860

Joined: Dec 8 2014

UwU~

Shoutbox

GabrielRoulette
Jun 10 2023, 1:59 am
where's the space station 13 3D Remake??
Monster860
May 11 2022, 12:30 am
UwU~!
Monster860
Mar 23 2020, 10:13 am
g3rbnq
Monster860
Mar 23 2020, 10:11 am
fasdfasdfasdf g3rbnq asdfasdfasdf

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Posts Posts and comments
Subject
Replies
Date
Location
 
Can't wait for login API.
9
 
Hmmmmmm.... So this is possible then.
10
 
When can we get an ETA on a proper login API?
10
 
This is probably something that would be improved by this feature then.
22
 
I actually tried to see what would happen if I tried to run my branch of SS13 (FTL13) on the webclient, and it was …
21
 
MSO is that one person in the last slide.
27
 
This wouldn't be for tracking crashes, this would be for investigating incidents between players.
5
 
So what would the ETA on those website changes be? I have some great ideas on what I could do with said changes
13
 
And of course you skip right past the most important game: space station 13
13
 
Opening a project that has a node_modules folder in it "Encountered an improper argument" error, which is really …
2
3
4
 
Maybe you should allow small text?
3
 
Please dont force people to add curly brackets for this
8
 
What would be *really* great is to be able to specify a second map that gets rendered in the same window as the first …
2
 
Wait, then how was SS13's hub password figured out then?
6
 
Ah, color matrix. My favorite use is in Goonlights
4
 
Make this happen lummox.
9
7
 
This is the proper way to do this, anybody doing it any other way is unsecure, and I don't give a rats ass how common …
45
 
Make it so that the point sampling used in stretch to fit is used on atoms with transform as well, it would look a lot …
4
23
 
So, I have created a shitty thing that draws triangles. How does it work? First you need a special icon. It looks …
2
3
 
Why does this insertion get very long for large projects compared to small projects if you are using a red/black tree …
15
1
 
Maybe log *all* the internal byond processes?
23
27
 
What if we did this: we have an invisibility bit index in appearances. Then, we put a list of numbers in mobs. When we …
30
0
 
I thought the standard for this shit is ^ and $?
8
23
 
There is basic instance editing Above the object tree, there is an "Instances" tab that lets you select instances (If …
25
15
5
 
Just going to brag about my new map editor http://puu.sh/qsfTD/ a89c8e1dd5.mp4 …
7006
3
 
Why does the appearance var only change some values? It would be nice if we could just set the appearance to another …
22
7
 
I have a few requests for the map editor. First of all, it would be *epic* if our selections could be more complex than …
0
 
This would be stripped out compile time?
9
 
As I understand it, animate() creates a list of appearances and sends them to the client. It would be nice if we could …
0
 
Shadowcasting. It works by having 225 different sprites for each of the positions an opaque object could be, and …
25
 
It would be nice to have a nearest-neighbor option for transforming objects. That way, you could scale pixel art and …
0
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