| Can't wait for login API.
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9 |
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| Hmmmmmm.... So this is possible then.
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10 |
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| When can we get an ETA on a proper login API?
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10 |
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| This is probably something that would be improved by this feature then.
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22 |
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| I actually tried to see what would happen if I tried to run my branch of SS13 (FTL13) on the webclient, and it was …
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21 |
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| MSO is that one person in the last slide.
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27 |
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| This wouldn't be for tracking crashes, this would be for investigating incidents between players.
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5 |
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| So what would the ETA on those website changes be? I have some great ideas on what I could do with said changes
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13 |
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| And of course you skip right past the most important game: space station 13
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13 |
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| Opening a project that has a node_modules folder in it "Encountered an improper argument" error, which is really …
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2 |
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3 |
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4 |
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| Maybe you should allow small text?
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3 |
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| Please dont force people to add curly brackets for this
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8 |
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| What would be *really* great is to be able to specify a second map that gets rendered in the same window as the first …
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2 |
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| Wait, then how was SS13's hub password figured out then?
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6 |
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| Ah, color matrix. My favorite use is in Goonlights
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4 |
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9 |
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7 |
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45 |
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| Make it so that the point sampling used in stretch to fit is used on atoms with transform as well, it would look a lot …
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4 |
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23 |
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| So, I have created a shitty thing that draws triangles. How does it work? First you need a special icon. It looks …
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2 |
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3 |
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| Why does this insertion get very long for large projects compared to small projects if you are using a red/black tree …
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15 |
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1 |
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| Maybe log *all* the internal byond processes?
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23 |
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27 |
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| What if we did this: we have an invisibility bit index in appearances. Then, we put a list of numbers in mobs. When we …
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30 |
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0 |
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| I thought the standard for this shit is ^ and $?
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8 |
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23 |
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| There is basic instance editing Above the object tree, there is an "Instances" tab that lets you select instances (If …
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25 |
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15 |
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5 |
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7006 |
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3 |
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| Why does the appearance var only change some values? It would be nice if we could just set the appearance to another …
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22 |
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7 |
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| I have a few requests for the map editor. First of all, it would be *epic* if our selections could be more complex than …
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0 |
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| This would be stripped out compile time?
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9 |
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| As I understand it, animate() creates a list of appearances and sends them to the client. It would be nice if we could …
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0 |
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| Shadowcasting. It works by having 225 different sprites for each of the positions an opaque object could be, and …
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25 |
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| It would be nice to have a nearest-neighbor option for transforming objects. That way, you could scale pixel art and …
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0 |
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17 |
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Jun 10 2023, 1:59 am