|
4 |
|
|
|
5 |
|
|
|
20 |
|
|
|
6 |
|
|
|
11 |
|
|
| ImmeasurableHate wrote: > So are you guys telling this to me or each other because I do not understand anything with …
|
|
35 |
|
|
|
3 |
|
|
|
14 |
|
|
| Ter13 wrote: > Neither is optimal. The skill's behavior should be separate from the hud object that you click on …
|
|
2 |
|
|
|
5 |
|
|
| Hi again, Haven't fully dived into your take of equipping yet but i did give it a shot by making equipment a /tmp and …
|
|
26 |
|
|
| Hmm i like the idea of the drag to yourself to pick up. As it stands currently i use mouse drag for some of the picking …
|
|
10 |
|
|
|
24 |
|
|
|
4 |
|
|
|
5 |
|
|
|
22 |
|
|
|
7 |
|
|
| Agreed, or at the very least an option that allows us to do that. Quite annoying having to navigate to DD :P
|
|
10 |
|
|
|
9 |
|
|
|
2 |
|
|
|
4 |
|
|
|
8 |
|
|
| 2. How much time do BYOND staff members (Tom and Lummox JR, primarily) try to devote to working on BYOND? I work 40 …
|
|
69 |
|
|
| There are many things that factor into this ill tell you a couple and how you can go about maneuvering through the …
|
|
6 |
|
|
| mm true true i guess lol but im to lazy to hunt for some iconning tuts.
|
|
16 |
|
|
| Take your time Forum, Make your libraries all sexy and compatible for us. And don't leave out any of them goodies :p …
|
|
21 |
|
|
| I look forward to you coming back from vacation and hoping you have some time so that you can fiddle with the built in …
|
|
416 |
|
|
| bahaha sounds like fun i guess :p
|
|
6 |
|
|
| But with that it would also appear that you would want a globally fitting resolution as your base and when your …
|
|
15 |
|
|
|
1 |
|
|
| A fine quest system with no remakes. a True piece of art
|
|
2 |
|
|
| Highly usefull library recommended to ALL
|
|
70 |
|
|
|
14 |
|
|
|
6 |
|
|
| Nice post, Well said. And thanks for the updates.
|
|
9 |
|
|
|
13 |
|
|
| Beetles, birds, rabbits, frogs, elfs, fairies, ents. ~Midge
|
|
7 |
|
|
|
3 |
|
|
| The ideal thing to do in my own personal opinion is set your interface to 1024x768 when designing your game and its …
|
|
2 |
|
|
| Yea i figured the second var was pointless but i added it there anyway. Yea the slowing and what not is pretty easy to …
|
|
12 |
|
|
| Yea im not a big fan of using secondary objects that stick onto the main object i found it almost always causes …
|
|
10 |
|
|
| As everyone else has said. Just use a stick figure its easy to draw and can be used to showcase code mechanics. Once …
|
|
8 |
|
|
| The guild part helped me. Mainly the part with issuing guilds back to the player at runtime.. actually that was the …
|
|
22 |
|
|
|
16 |
|
|
|
10 |
|
|
|
6 |
|
|
|
10 |
|
|
|
1 |
|
|
|
11 |
|
|
|
7 |
|
|
Aug 12 2011, 2:21 am