|
3 |
|
|
|
1 |
|
|
|
3 |
|
|
|
2 |
|
|
| My Findings I was investigating how Pointers work in DM, and I came to discover that no matter what -- a pointer to a …
|
|
0 |
|
|
| The Problem It would be very helpful if there was a convenient way to only alter the visual_bounds for an atom. The use …
|
|
0 |
|
|
|
1 |
|
|
|
2 |
|
|
| Add a place to move bugs that have been resolved. Same with features. They're taking up precious space.
|
|
2 |
|
|
| Description It would be nice if we were given more control over pixel offsets by expanding on what options are …
|
|
1 |
|
|
| Request It would be beneficial if the compiler issued a warning when a procedure uses a "*" dereference operator within …
|
|
1 |
|
|
| The Problem The introduction of pointers has been a game-changer, enabling us to create code that is more efficient and …
|
|
1 |
|
|
| As per the DM reference: "Commands are still processed in the order they are received, so verbs that use this setting …
|
|
2 |
|
|
| The Problem Presently, when using a movement state for an icon animation, stopping the movement abruptly ends the …
|
|
0 |
|
|
|
1 |
|
|
|
4 |
|
|
|
3 |
|
|
|
6 |
|
|
| Whenever turfs are stacked together in the DMM editor, the turfs with the lowest priority are drawn as underlays at …
|
|
2 |
|
|
| Flick() is an awesome proc, but I found out today that if any changes to the icon_state occurs during a flick, the …
|
|
5 |
|
|
| The Issue Increasingly, as I meddle with pixel movement, I find myself being more and more impeded by BYOND's rigid, …
|
|
9 |
|
|
| The Problem To make a long story short, as I worked on a map with the intent on ensuring that all of my atoms had the …
|
|
2 |
|
|
| As the title suggests, I feel Lummy should really consider opening up a Patreon for BYOND. The reasoning is simple - …
|
|
8 |
|
|
| The Issue Pretty much, as I've proceeded to map in the DM editor, I've often run into scenarios where my turf doesn't …
|
|
6 |
|
|
| What is Tales of Onmyo? An up-and-coming RPE (Roleplay Environment) set in a Japanese-inspired fantasy world.
|
|
0 |
|
|
|
2 |
|
|
|
18 |
|
|
|
5 |
|
|
|
2 |
|
|
|
6 |
|
|
|
10 |
|
|
|
0 |
|
|