| Hey there! Just got back from London, and it was quite the trip. Actually, I wanted to stay longer, but my roommate …
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| A man's wife, whom he has been married to for three years, has slept with 25 people over the course of their …
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| Truncates a number's decimal component. Useful for converting numbers to integers. proc/trunc(x) return x && x / abs(x) …
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| I stumbled upon a neat little project called presskit() a few hours ago. I spent the last hour or so reading about it …
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| I hate to do this - especially since the idea of waiting until the end of the year to resolve personal issues just …
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| Don't you dare utter a word!
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| As some of you may know, Apple's flagship device(which is wonderful), the iPhone 5s, was released early this morning …
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| Considering DM is written in C++ and C++'s std::string supports operations for directly altering the state of a string, …
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| My GIAW entry uses the Depth-first search algorithm for maze generation and the algorithm requires a way to get a list …
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| The ability to log an event's activity can be useful in a lot of situations, especially if you're managing a project …
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| These are just some of the procedures that I've had for a while now, having no practical use for them. Nonetheless, I …
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| Here's a few suggestions that could potentially improve the results of contests: Display on-going contests in the Home …
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| Warning: Developers only.
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| GameJolt is a great website for indie developers, especially for developers on BYOND. If you want some possible, quick …
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| I wrote this at 4:21 AM while I was programming. Don't blame me for mistakes.
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| Game design, as a whole, can be viewed from many perspectives--perspectives many might not agree with. But what is the …
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| Is such thing trivial? I have ran into a lot of situations where I wished DM had such support for something of that …
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| I recently stumbled upon this article and thought it would help some of the developers in this community. Even though …
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| I'm not sure if BYOND entries are allowed but it's definitely worth a try!
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| A roguelike that will make you jizz your pants.
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| BYOND's games page could use a bit more refining; something that is inherent and would make new developers accustomed …
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| If not most, all game engines have some form of user input built-in; whether it be mouse, joystick, or keyboard. The …
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| Several design tips that can help you out in projects.
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| The DM compiler feels empty and not too user-friendly. When I'm programming I should be exposed to the …
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| This is something that I think would be nice for the Flash client. It would most certainly give BYOND games more …
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| I have seen a lot of attempts at rotating a mob(or object) based on the person's mouse coordinates. While this is a …
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| We need you, the BYOND community!
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| Face it, we need them. Procedures save us from writing the same group of statements over and over. It's a search for …
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| Interview: Makeii Opening Magnum2k: In this interview I will be interviewing Makeii. The topics are mainly concering …
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| An article that dreamers can relate to.
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| An interview with contributor Magnum2k, and Cyberlord.
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| An interview between contributor Magnum2k, and NefariousDevelopment.
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