| I use(d) a very similar method for portuguese. I ran into the same issues you mentioned in your second post; dynamic …
|
|
2 |
|
|
| Bump. This would be nice to have.
|
|
7 |
|
|
| Warning ( empty_parent ) displaying when it shouldn't.
|
|
1 |
|
|
| VIS_HIDE vis_flag isn't being respected.
|
|
1 |
|
|
| I've been working on Sengoku Roleplay for awhile. I hosted a test at the end of last month, and I've been sinking my …
|
|
32 |
|
|
| Sengoku Roleplay is back, and we're inviting you to be a part of its revival!
|
|
0 |
|
|
| Lige wrote: > I still think this would be a good feature for developers to have, and a decent source of revenue for …
|
|
31 |
|
|
| Hub for my entry: Sea Stallions Themes: Rice, Horse, Ocean.
|
|
18 |
|
|
|
0 |
|
|
|
5 |
|
|
| You should look into animate. It can do a lot of neat things. proc/FlashRed() animate(src,color="red",time= 1) …
|
|
2 |
|
|
| As far as I know, the dev turned REO into The Last Conflict.
|
|
3 |
|
|
| Just a heads up, but your library doesn't support spaces. When you press the space bar, it appears as "space".
|
|
6 |
|
|
| Here is the feature I'd like to see for 515.
|
|
4 |
|
|
| You could try the Contact Us page, or contact Lummox JR via pager.
|
|
2 |
|
|
|
1 |
|
|
| NSBR wrote: > Further down the line, I think it would be a good idea for members to be able to pay so that in their …
|
|
36 |
|
|
| Not what I meant by overriding it. I want to have access to the command itself and override what happens when you take …
|
|
4 |
|
|
| Generally speaking, if you're not going with a publisher and plan on marketing on your own then I'd recommend: A …
|
|
2 |
|
|
| Flick wrote: > GoG, until it's not: > Metro: Last Light Redux Did some digging on their site. Offer ends Jan 1st, 2021 …
|
|
343 |
|
|
| This thread is hilarious. I'm getting some serious 2008 BYOND vibes.
|
|
27 |
|
|
|
38 |
|
|
| Oh, it's Teka. Sometimes, I forget which one is really him. We may never find out.
|
|
28 |
|
|
|
16 |
|
|
| Instances that would share the same icon state, regardless of icon file, result in being skipped.
|
|
0 |
|
|
| I'm Zete, and I approve of this message.
|
|
1 |
|
|
|
4 |
|
|
|
2 |
|
|
|
6 |
|
|
|
8 |
|
|
| Not sure, but you can join their official Discord and ask for more information.
|
|
6 |
|
|
| I have dead projects from over 10 years ago that are just collecting dust. I will never release any of it, but it's …
|
|
5 |
|
|
|
10 |
|
|
| Nadrew wrote: > There are many technical issues that would prevent it, if it were a few days old it would probably be a …
|
|
5 |
|
|
| It seems Lummox is tough to get a hold of lately, considering I've had people ask me how to get a hold of him. I've …
|
|
11 |
|
|
|
9 |
|
|
| Too vague of a request. We'll need to mark this as Redundant for now, boys.
|
|
5 |
|
|
| Damn. CQ looks good, though. I don't know of any active programmers that might be available. You could try your luck …
|
|
64 |
|
|
|
1 |
|
|
|
17 |
|
|
| I'm glad to see steady progress, Lummox. I've stepped out for awhile now, but it's always good to come back and see …
|
|
3 |
|
|
| Ganite wrote: > Thank you. The Rank War system installed currently are just for Solo Matches. Players would participate …
|
|
9 |
|
|
| Kumorii wrote: > Magic Man, again; i don't think Kats was explicitly talking to you. Other people in this thread have …
|
|
120 |
|
|
| I think the statement he made about January was that a project that had been started on prior to January 1st of this …
|
|
29 |
|
|
| Currently when dealing with the zoom option in .dmm files, we have to go to Options -> Zoom -> Desired Percent. Our …
|
|
2 |
|
|
| Damn, you're extremely patient. I don't think I would have been that understanding over one weapon, nor would I have …
|
|
4 |
|
|
| A similar feature request for this has already been resolved.
|
|
3 |
|
|
|
7 |
|
|
| Oh wow, are you entitled to reimbursement? Speaking of water damage, the maintenance workers where I live messed up the …
|
|
55 |
|
|
|
7 |
|
|