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| Ask the administrators on the server themselves. Or enable/disable hardware acceleration.
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| CocaColaTastesBetterWithMy Name wrote: > I wonder what the future of byond is. It's sad that despite the recent horde of …
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2 |
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| Kozuma3 wrote: > I wish it was as easy as you make it out to be, maybe with your in-depth knowledge of things outside …
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| I'd say not too long. 512 has been running quite well for me, if yoi'd like my advise I'd just try 512/begin making the …
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| Okay to give a better overview of this, I *HOPE* It has been reported elsewhere on discord too and it had happened to …
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| Lummox JR wrote: > Listifying this for 512. Adding metrics in the past seems to have been a good thing for SS13 across …
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| Muhuhu wrote: > How about it? Name your price no matter how high ($500,000?), slap it on a crowdfund site, and we see …
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| The best I could ask for is an automated tab closer, EG if tab is unused/untouched for X minutes (configuration …
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| So stupid question but I take it there is any way to speed up code searches? (Ctrl+H method), reason being it can take …
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| Super Saiyan X wrote: > how do you accidentally run something in safe mode Just some times, evil BYOND resets itself to …
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| Tens of DU wrote: > We need more features that benefit actual players not more obscure "dev crap" > > Players never …
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| NSBR wrote: > What if I'm not getting any missed ticks? (At least playing solo). Should I add this? Fully depends on …
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106 |
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| The entire website could use a bit of a lift..
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| I'm still here to nag about performance... But we need better performance. Splitting map sending and regular game …
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| I use RAMNode, they sell pretty good (and cheap) VPSes that you could probably run the game on. But remember, nothing …
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| Sorry for asking, buuutttt.. Any performance optimizations that will be.. Noticeable? Other than that great work, can't …
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| MrStonedOne wrote: > >This was over a decade ago, and Lummox has only recently gotten comfortable enough to start …
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