| That's a pretty ungrateful way to make a request. At any rate, good job Lummox. I believe you're taking the right steps …
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| Yes! I can't wait to whip up some icons with this :D
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| I'll give it a shot, thanks for taking a crack at it.
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| Aw man, this is awesome. Thanks Lummox! List.ForEach() would be great.
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| Also, to add onto these, are my math procs that I've worked on for data analysis. For whatever use there is, here they …
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| Sounds good. I think I have a... ATI Radeon HD 6370. Yeah that's it.
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| I'm really interested in what you said about making certain objects just not appear without messing with images, can …
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| I feel like if you're going to go through the effort to put in detailed effects you should add shading and highlighting …
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| I second this, I've been meaning to ask about that for some time but I'll drop it here to make it easier on the helpers.
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| I don't comment much but I'm always reading these updates. To Lummox, you've been doing an awesome job at this …
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| Empirez your comments about this election, and the liberals are seriously cracking me the fuck up. I agree with most of …
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| Says the file is invalid?
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| This looks really neat, i'ma keep my eye on this.
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| This is really awesome, good work Gold
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| I enjoyed reading this, good information. One part that threw me off though is this. Ter13 wrote: >XOR is like OR, but …
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| Looking okay but.. add some effect to the water :)
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| Take out the black outlines, it's a no no for pixel art in most cases. Try working on a light source, seems like you're …
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| connecting z layers? Im down :)
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| Nice. Do you draw with a tablet, or mouse? Good job on the update.
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| First off, nice library, excellent way to go about making shadows, and from what I can tell, its a good implementation …
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| Hey man, you definitely improved. I would say the chest needs work as it appeared a little too rectangular at the …
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| Yup, thanks for the help.
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| I'm getting this with a server I'm trying to host also. Welcome BYOND! (5.0 Public Version 506.1249) Logging …
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| You also can just do var/obj/Timed_Object/ Explosive/TNT/myTNT = new This seems to be an okay approach, it even solves a …
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Apr 12 2013, 1:41 pm