| For the love of god, please make the game reset without having to restart the application.
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3 |
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11 |
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2 |
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65 |
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| Making your game work with telnet AND BYOND AND have it be competitive between the two would require a looooot of input …
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2 |
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| If your game uses a statpanel or input bar as the main method of accessing commands, you might be stuck in the late 80s …
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2 |
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| How do you know it's a "DoS" attack?
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1 |
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| You can start by reading the developer resources.
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1 |
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| Toadfish wrote: > This is a terrible tutorial, because it advocates adding robals to your game. And those are icky …
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2 |
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| There's really not enough going on in these cards. The giant guy with the blaze going on behind him is the best looking …
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49 |
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| This is not government owned property. And keep in mind, Draggin' Ballz got a C&D.
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10 |
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321 |
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7 |
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| Tousesu wrote: > [...] right since were not making money off of it....unless your like DU and have packs...if you dont …
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77 |
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8 |
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8 |
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26 |
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6 |
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3 |
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18 |
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31 |
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| Dj dovis wrote: > Ye sort of. You have to write damage = something in everyone of those and thats only 1 variable you …
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5 |
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16 |
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12 |
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11 |
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| Instanced content is just what it sounds like. Everyone experiencing the content has their own unique instance of it …
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10 |
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| My server region is the Americas, if that's what you're asking.
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| I don't often use Linux, but I have an Ubuntu distro on my laptop. Mostly because it's easiest to set up for me. Not a …
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5 |
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| Why has noone posted a link to the free sound project? A bunch of games use freesound for virtually every sound in …
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16 |
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19 |
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| Turns out the game wasn't listed because it wasn't marked as visible... Seems like this should be more intuitive …
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3 |
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| Argonus wrote: > You could try basing the system off of the Fibonacci sequence, meaning the next progression is the …
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5 |
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| Forum_account wrote: > I certainly wouldn't want to host a game where an admin who was appointed by the game's …
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40 |
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| Seems like it'd be going into the area of "less obvious use-cases." The standard usage of list2text and text2list is …
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1 |
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12 |
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| Though I have full faith in Stephen, as a service run by an individual it seems like you'd need quite a bit of …
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26 |
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25 |
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| Keeping the interface with the same settings would be necessary to make a seamless transition for, say, an RPG with …
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41 |
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| A little snippet for separating like and unlike messages.
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1 |
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| I'm totally aware of these fine tight chatarters. Just waiting for this bad boy to get released.
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1 |
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| If this was any other forum, ATHK would probably have been banned on day one, if only temporarily, for spending his …
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126 |
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5 |
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| Rewrote the hub and documentation for the library. If anyone has any suggestions for ways to improve it, I'm all ears …
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2 |
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| If anyone has any suggestions or complaints about the documentation, I'd love to hear it.
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24 |
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| Falacy wrote: > You do realize that still uses obj as your base type? I guess we should get rid of /area, /turf, /mob, …
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10 |
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12 |
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13 |
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| I think it might be worthwhile to compile a list of super common errors new developers (or old developers) often …
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