|
31 |
|
|
| I think it would be interesting if this kind of information was available on the person's pager for example that gets …
|
|
5 |
|
|
| EmpirezTeam wrote: > Learn Swift
|
|
8 |
|
|
| Lugia319 wrote: > at the end of the day it's the player that decides whether or not a game is good. And it logically …
|
|
110 |
|
|
| Critical Hits are one of those mechanics that abstracts your characters ability to land strikes in the weak points vs …
|
|
2 |
|
|
| Unfortunately, Lugias been a regular troll for years. How he hasn't been permabanned yet is beyond me. The only reason …
|
|
60 |
|
|
| Well, it's good to know that it's at least somewhere in the pipeline. :)
|
|
8 |
|
|
| Goats are the new Horses. This is now forum canon. Accept it.
|
|
4 |
|
|
| Been playing some Skyrim recently? ;)
|
|
93 |
|
|
| Hey, I'm totally up for bouncing ideas off of. You do good work, Koz, I'd love to see one of your projects finally come …
|
|
64 |
|
|
| That's probably the best for this discussion. I feel like any more and it's going to get out of hand.
|
|
28 |
|
|
| ErikHanson wrote: > The performance for world.Export() is minimal, there is no HTTPS and even the performance for …
|
|
8 |
|
|
| I was just noting the idea. I wasn't jumping up and down screaming, "I'm gonna make a cinematography library!"
|
|
7 |
|
|
|
5 |
|
|
| Lummox JR wrote: > I suppose the only downside is that other global datums will init too, and the order may be …
|
|
32 |
|
|
| I'm not sure whether I should be confused, aroused or scared...
|
|
59 |
|
|
| As a game designer, when you're designing huge cities with multiple areas to explore, definitely use references of …
|
|
5 |
|
|
| This is why we can't have nice things...
|
|
59 |
|
|
| Stephen001 wrote: > Alathon wrote: > > P.S: I'm showing up to your wedding whether invited or not, Stephen ;) I fully …
|
|
60 |
|
|
| This is a sampler trick that's used a lot in many sounds. A sound has an introduction to it, a looped section and an …
|
|
21 |
|
|
| Ghost of ET wrote: > Kats add another one > > Flirt with every "girl" on byond 8). What're you talking about? There are …
|
|
41 |
|
|
| Ugh, hopefully I'll have something to show on my project before #40. Lol. Great job on the spam-bot, ATHK!
|
|
9 |
|
|
| I mostly use a command line interface for variable editing that I wrote a while back, but this graphical editor is just …
|
|
1 |
|
|
|
2 |
|
|
|
6 |
|
|
| I propose we come up with a new term for these things... I'm voting on Threadaches.
|
|
9 |
|
|
|
20 |
|
|
| None of the yugioh games on the website are really worth playing, to be honest. You're forced to know the rulings on …
|
|
2 |
|
|
|
6 |
|
|
| I hope this game becomes my new addiction, Doohl, I really do. I want to be S1 PvP champeen, ;P
|
|
165 |
|
|
| Rocknet wrote: > name something dickbutt Farfetched.
|
|
25 |
|
|
| My personal preference is to break as many things down into objects as you can. Making skills actual datum structures …
|
|
8 |
|
|
| Kaiochao wrote: > Or you could actually put the thing in the player's contents. Or any other referenced list that can …
|
|
10 |
|
|
|
10 |
|
|
| Rocknet wrote: > Nigga needs to start making some god damn sense around here.
|
|
11 |
|
|
| Rod5 wrote: > I've got a few programmer's under my wing now
|
|
17 |
|
|
| Looking at other textures of lava, your seems to match up pretty well. You could always take creative liberty and make …
|
|
11 |
|
|
| EmpirezTeam wrote: > Flick wrote: > > DUNG > > i still wanna know what was going thru tom and dan's mind when they …
|
|
51 |
|
|
| Kozuma3 wrote: > non-sense, the hooman eye can only reach speeds of up to 30fps This is kind of inaccurate because the …
|
|
69 |
|
|
| https://soundcloud.com/ vixen-silver/bohemian-rhapsody-intro So I've been in the process of learning a new song over the …
|
|
6 |
|
|
| Bravo1 wrote: > Ooh, you know what I haven't seen on BYOND that would really benefit from nice particle effects? > > A …
|
|
18 |
|
|
| I'm going to admit: I read this in the blackest, sassiest voice my brain could think of... and it's great.
|
|
4 |
|
|
| It would, but there's a problem intrinsically with how the engine times itself that caused a lot of problems with …
|
|
45 |
|
|
|
11 |
|
|
| Maybe instead of automatically recycling accounts, what about owners of multiple accounts being able to flag their old …
|
|
28 |
|
|
| A very informative news report.
|
|
1 |
|
|
| So for the past few months, I've been working off and on with a group of friends on a tabletop role-playing game of our …
|
|
2 |
|
|
|
8 |
|
|
| Like I said, I have no idea what kind of issues occur from using Wine on a Mac. All I said was the clearing your cache …
|
|
12 |
|
|
|
9 |
|
|
Nov 3 2015, 8:41 pm