Kats

Joined: May 28 2015

Doth mother know you weareth her drapes?

Shoutbox

Kats
Nov 3 2015, 8:41 pm
I didn't draw it, but I could change it to something I did draw... probably wouldn't be a bad idea. I haven't changed it in a while.
GreyRifterRellik
Nov 3 2015, 8:27 pm
Good to know; was kinda worried for a moment. I tend to guess wrong when it comes to people, and it usually comes back to bite me.

On another note, I am jealous of the pure quality in that avatar picture. Never have I ever been able to draw something that well.
Kats
Nov 3 2015, 8:20 pm
You're not, it's just what it is. Never really been shy about who I am. I've known everyone for almost 8 years now, though, so it's not like I'm uncomfortable with it.
GreyRifterRellik
Nov 3 2015, 8:16 pm
This is purely guesswork based on avatars, but it's nice to know that I'm not the only furry into game design.

If I got that wrong, I apologize greatly.
Kozuma3
Aug 17 2015, 5:21 am
Keep up the great work! You've motivated me :)

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Posts Posts and comments
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This icon? This one right here? Is unbelievable. Truly amazing. It's just amazing. It's probably the greatest icon I've …
15
 
*Attack on Titan theme begins*
5
 
Bumped this post and y'all's ads still blow. Smfh...
39
 
My personal favorite method of doing maps is to actually paint the terrain in large sections. All of the little …
7
 
Nadrew wrote: > And it's not even the only key I have with lifetime, muwhahaha.
25
 
Nadrew wrote: > "How big is it?" > > Well over 100,000 lines. I'd wager at this point there's an "M" in there somewhere.
5
 
I actually think I've made more money from fixing the problems Norton causes than Norton has actually made from anyone …
5
 
This brings up the question of just how much style markup is available to maptext? I can't remember if it can use …
8
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When I played Injustice: Gods Among Us, Aquaman was straight up terrifying. They actually wrote him to have that …
34
 
Yut Put wrote: > It's banned users whose comments nobody can see I love how BYOND doesn't even deny access from the …
22
 
I thought the parent_type to poop was food?... There's your problem. Let's go home people. We fixed it. Good job, …
3
36
 
Try doing walking frames for larger models in 7 to 11 frames. This is a model I did like 3 years ago and you can see …
4
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When you're designing a map for anything, try to think about what it is exactly that you're showing us. Different kinds …
5
 
You would have a point if it weren't for the fact that dev teams continue working on MMO's at full capacity where as …
32
 
Personally, I'd do it much simpler and just have the bank accounts as a separate sav file that just holds a vector of …
14
 
Lol, I'm not saying that the overhype wasn't a huge problem. The game's hype was literally its whole leg it had to …
52
 
EmpirezTeam wrote: > I don't want to RP. I just wanna be there when the flame wars break out. I mean, these kids are …
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If my obituary is half this real, I'll be able to rest in peace.
0
 
It's a key reason why the movement system in my old project didn't use BYOND's default movement system to begin with …
11
 
The issue is that I feel like the people who are still heavily into Naruto, despite it being a largely irrelevant IP, …
20
 
I'd figured that stats would carry more weight in PvE situations where having a fluid progression was necessary for …
24
 
Watching my grandfather go through Parkinson's right now. It's not fun. I feel ya.
10
 
To be 100% fair, I'd be doing more than just screaming by that point. Mama don't play around. I'll snatch a bitch by …
8
 
Ter13 wrote: > Mystery Skulls: > > > > And the Tron Legacy Soundtrack is always great to get you in …
207
 
As far as the names go, there's one map in particular that I always use as a what-not-to-do reference. It's basically …
130
 
Well, to be fair, I have no idea how BYOND handles networking on the backend. I just assumed that you had specific data …
37
 
EmpirezTeam wrote: > Nadrew wrote: > > EmpirezTeam wrote: > > > Kats wrote: > > > > What's his name? > > > > > > serena …
25
 
Flick wrote: > Still have to draw the feet, some of the bones need to be redone, and a lot of the bones need shading …
15
 
Being primarily a C++ programmer, I find this discussion exciting. :D Having the ability to use BYOND is primarily a …
28
 
Just throwing it out there, some of the songs sit awkwardly on the key they're in, not ending phrases at the root or …
7
 
Clusterfack wrote: > Mutable appearances, clientside fps, and a possible fix for right click latency?! It's like …
19
 
What's weird is that in High School I never really had a fascination for mathematics, but ever since getting out almost …
10
 
This particular function might be a little awol, but having the capacity to define operators and keywords would be …
17
 
Lummox JR wrote: > I say we just elect Mike Rowe and be done with it. A voice better than morning sex...
10
 
Southend_boi wrote: > > > The animation has a very "Jetpack Joyride" feel to it. I love it, it's beautiful.
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Some people just want to take a raunchy shit without their dangly bits in question.
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Good music and sound design help a lot. There's an infinite difference in using stock, monophonic sound effects and …
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Posted due to relevance.
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* By lag, I really mean that I'm just super bad at this game and like to blame my salty badness on "lag".
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Shit... I've been out of touch for too long. It's never been something I've had a use for before. Never really done …
3
I'm really glad that there are people genuinely interested in creating new and exciting RP environments for players, …
2
 
Programming tricks? Shit... programming tricks. Think, Kats, think... Uh... Uh... SOMETIMES I LIKE TO PRESS CTRL+K TO …
109
 
I think I've got off on the wrong foot by using the wrong word in this context. "Fun" is too specific for the type of …
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EmpirezTeam wrote: > He's wrong. > > There are shortcuts in life. There just aren't any shortcuts to any place worth …
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Okay. I was curious how you guys were handling that. Charges probably seems like a bit of a cleaner method of handling …
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