| This icon? This one right here? Is unbelievable. Truly amazing. It's just amazing. It's probably the greatest icon I've …
|
|
15 |
|
|
| *Attack on Titan theme begins*
|
|
5 |
|
|
| Bumped this post and y'all's ads still blow. Smfh...
|
|
39 |
|
|
| My personal favorite method of doing maps is to actually paint the terrain in large sections. All of the little …
|
|
7 |
|
|
| Nadrew wrote: > And it's not even the only key I have with lifetime, muwhahaha.
|
|
25 |
|
|
| Nadrew wrote: > "How big is it?" > > Well over 100,000 lines. I'd wager at this point there's an "M" in there somewhere.
|
|
5 |
|
|
| I actually think I've made more money from fixing the problems Norton causes than Norton has actually made from anyone …
|
|
5 |
|
|
| This brings up the question of just how much style markup is available to maptext? I can't remember if it can use …
|
|
8 |
|
|
|
14 |
|
|
| When I played Injustice: Gods Among Us, Aquaman was straight up terrifying. They actually wrote him to have that …
|
|
34 |
|
|
| Yut Put wrote: > It's banned users whose comments nobody can see I love how BYOND doesn't even deny access from the …
|
|
22 |
|
|
| I thought the parent_type to poop was food?... There's your problem. Let's go home people. We fixed it. Good job, …
|
|
3 |
|
|
|
36 |
|
|
| Try doing walking frames for larger models in 7 to 11 frames. This is a model I did like 3 years ago and you can see …
|
|
4 |
|
|
|
2 |
|
|
| When you're designing a map for anything, try to think about what it is exactly that you're showing us. Different kinds …
|
|
5 |
|
|
| You would have a point if it weren't for the fact that dev teams continue working on MMO's at full capacity where as …
|
|
32 |
|
|
| Personally, I'd do it much simpler and just have the bank accounts as a separate sav file that just holds a vector of …
|
|
14 |
|
|
| Lol, I'm not saying that the overhype wasn't a huge problem. The game's hype was literally its whole leg it had to …
|
|
52 |
|
|
| EmpirezTeam wrote: > I don't want to RP. I just wanna be there when the flame wars break out. I mean, these kids are …
|
|
7 |
|
|
|
5 |
|
|
| If my obituary is half this real, I'll be able to rest in peace.
|
|
0 |
|
|
| It's a key reason why the movement system in my old project didn't use BYOND's default movement system to begin with …
|
|
11 |
|
|
| The issue is that I feel like the people who are still heavily into Naruto, despite it being a largely irrelevant IP, …
|
|
20 |
|
|
| I'd figured that stats would carry more weight in PvE situations where having a fluid progression was necessary for …
|
|
24 |
|
|
| Watching my grandfather go through Parkinson's right now. It's not fun. I feel ya.
|
|
10 |
|
|
| To be 100% fair, I'd be doing more than just screaming by that point. Mama don't play around. I'll snatch a bitch by …
|
|
8 |
|
|
| Ter13 wrote: > Mystery Skulls: > > > > And the Tron Legacy Soundtrack is always great to get you in …
|
|
207 |
|
|
| As far as the names go, there's one map in particular that I always use as a what-not-to-do reference. It's basically …
|
|
130 |
|
|
| Well, to be fair, I have no idea how BYOND handles networking on the backend. I just assumed that you had specific data …
|
|
37 |
|
|
| EmpirezTeam wrote: > Nadrew wrote: > > EmpirezTeam wrote: > > > Kats wrote: > > > > What's his name? > > > > > > serena …
|
|
25 |
|
|
| Flick wrote: > Still have to draw the feet, some of the bones need to be redone, and a lot of the bones need shading …
|
|
15 |
|
|
| Being primarily a C++ programmer, I find this discussion exciting. :D Having the ability to use BYOND is primarily a …
|
|
28 |
|
|
| Just throwing it out there, some of the songs sit awkwardly on the key they're in, not ending phrases at the root or …
|
|
7 |
|
|
| Clusterfack wrote: > Mutable appearances, clientside fps, and a possible fix for right click latency?! It's like …
|
|
19 |
|
|
| What's weird is that in High School I never really had a fascination for mathematics, but ever since getting out almost …
|
|
10 |
|
|
| This particular function might be a little awol, but having the capacity to define operators and keywords would be …
|
|
17 |
|
|
| Lummox JR wrote: > I say we just elect Mike Rowe and be done with it. A voice better than morning sex...
|
|
10 |
|
|
| Southend_boi wrote: > > > The animation has a very "Jetpack Joyride" feel to it. I love it, it's beautiful.
|
|
30 |
|
|
| Some people just want to take a raunchy shit without their dangly bits in question.
|
|
14 |
|
|
| Good music and sound design help a lot. There's an infinite difference in using stock, monophonic sound effects and …
|
|
22 |
|
|
|
30 |
|
|
| * By lag, I really mean that I'm just super bad at this game and like to blame my salty badness on "lag".
|
|
17 |
|
|
| Shit... I've been out of touch for too long. It's never been something I've had a use for before. Never really done …
|
|
3 |
|
|
| I'm really glad that there are people genuinely interested in creating new and exciting RP environments for players, …
|
|
2 |
|
|
| Programming tricks? Shit... programming tricks. Think, Kats, think... Uh... Uh... SOMETIMES I LIKE TO PRESS CTRL+K TO …
|
|
109 |
|
|
| I think I've got off on the wrong foot by using the wrong word in this context. "Fun" is too specific for the type of …
|
|
32 |
|
|
|
2 |
|
|
| EmpirezTeam wrote: > He's wrong. > > There are shortcuts in life. There just aren't any shortcuts to any place worth …
|
|
18 |
|
|
| Okay. I was curious how you guys were handling that. Charges probably seems like a bit of a cleaner method of handling …
|
|
17 |
|
|
Nov 3 2015, 8:41 pm