| is there anyway to default to the byond movement of walking to each tile while still using the pixel movement lib? …
|
|
5 |
|
|
|
5 |
|
|
| in version 10, i would like to see the party feature but in this version clicking a mob does not seen to add a party …
|
|
5 |
|
|
|
1 |
|
|
|
6 |
|
|
| i just can't get this code to work. i think it has something to do with the move proc. thank you in advanced with this …
|
|
5 |
|
|
|
4 |
|
|
| sorry if this is a duplicate post but i really did not understand the "ability" topic. here is my ideas about what i …
|
|
3 |
|
|
| how about an equipment window showing a graphical display on all the equipped items? that could also include a stats …
|
|
5 |
|
|
| i would like it in my game that only rangers can shoot arrows. the problem with the arrow ability is that a ranger can …
|
|
14 |
|
|
| i would like to give an ability to a player that completes some sort of quest. therefore, i would like to add one …
|
|
1 |
|
|
|
6 |
|
|
|
4 |
|
|
|
5 |
|
|
| hi Forum_account. i must admit that i am very looking forward to this next update. the game demo i bet will be packed …
|
|
1 |
|
|
|
2 |
|
|
|
3 |
|
|
| would be nice to have scroll bars for the prompt. for example, an npc talking about a long quest information would need …
|
|
9 |
|
|
|
2 |
|
|
|
6 |
|
|
|
9 |
|
|
| i like this update. keep up the great programming :) when blue-ooze has Constants.TEAM_PLAYERS and the green-ooze is …
|
|
2 |
|
|
|
3 |
|
|
|
3 |
|
|
|
4 |
|
|
|
2 |
|
|
|
10 |
|
|
|
2 |
|
|
|
5 |
|
|
| turf land1 icon = 'icons/land1.dmi' lava icon_state = "L1_Lava" Entered(atom/a) ..(a) if(ismob(a)) var/mob/m = a …
|
|
16 |
|
|
|
7 |
|
|
|
3 |
|
|
| here are a few of my requests. please let me know what you think about them. first, thank you for making this …
|
|
9 |
|
|
|
2 |
|
|
|
4 |
|
|
|
4 |
|
|
|
11 |
|
|
|
2 |
|
|
|
1 |
|
|
|
1 |
|
|
|
11 |
|
|
|
5 |
|
|
|
9 |
|
|
|
0 |
|
|