| Minor updates to classic DMO. View in tag team wasn't working properly. Minor other fixes. Major updates in the alpha …
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6 |
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| Happy holidays! I apologise for my absence over the four weeks. I intended to take time off from early December until …
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7 |
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| An online inspired version of the Yu-Gi-Oh! strategy board game.
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0 |
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| It is officially DMO's 13th birthday. To celebrate I took some time off my responsibilities to try and hack together a …
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18 |
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| This week I had the opportunity to sit down and look at the source for the latest DMO version. Unfortunately the game …
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36 |
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| I'm doing what I can to build momentum with the project. Some minor effort has been made towards the website which …
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205 |
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64 |
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| Open discussion for ideas on how to keep BYOND going.
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59 |
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4 |
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| Brief catch-up on progress and happenings.
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26 |
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| Updates on DMO and a few random notes.
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| DMO progress and planned vacation.
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4 |
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42 |
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| Quick outline of future plans.
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| Currently when resizing/stretching the map control, both the map and the HUD objects are drawn stretched/shrunk. When …
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| Quick update regarding release and delays.
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| Release date explanation.
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| Slightly behind schedule but progressing.
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20 |
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| Lack of progress for DMO.
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12 |
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| Notes about DMO testing and Mega Man.
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27 |
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| Mega Man Capture the Flag started. DMO test updates.
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5 |
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| News about the projects future.
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27 |
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| Update reports for my games.
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11 |
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| Released a rebuilt version of my Mega Man demo.
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6 |
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| A proposal to improve BYOND and it's games.
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11 |
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| A chance to have your thoughts heard about DMO. Non-Members may leave comments.
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59 |
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| News updates on my projects and status.
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7 |
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| Now that tick_lag can be lower than 1 (thanks for that) it seems like it wouldn't be a bad idea to review it. One …
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| Mostly about my Mega Man pixel movement demo with network play.
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| Summary: Alternative to creating new /icon objects to Flip/Rotate/Colour an icon for an object. Hopefully lowering …
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| Today I had the latest build of DMO hosted. Which is essentially an unstable work-in-progress version. Although a …
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27 |
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| Thanks to the efforts of the server guys it looks like our lufika.com server is working again. This means validation …
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113 |
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| Things are still progressing at a slow pace, I've mentioned many times that it's difficult to work on the project. I …
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9 |
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| Information about my Mega Man game/demo.
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| A brief overview of the plans and future of the game.
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| A list of the current amounts for limited global data in the game, such as datums/lists/internal …
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2 |
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| This Sunday marked the 4th year since Duel Monsters Online was released. If you're a regular you were probably …
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24 |
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| If you're a fan of Dungeon Dice Monsters Online and haven't noticed yet, it is back up regularly now. For some reason …
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8 |
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| I've researched as much as possible but there is no documentation or explanation anywhere around the BYOND site. Forum …
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10 |
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| The host files for the current public version of Duel Monsters Online are available again. Unfortunately there have …
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| If you've tried to register on the Lufika.com forums over the last few months you would have been faced with an error …
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| Rebuilding the site at Lufika.com is something I've been wanting to do for some time. The new layout was built from …
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| According to "world.realtime" it's now Jan 01 2000. I was surprised to say the least when an unusual problem was …
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| Dungeon Dice Monsters Online This update introduces Fusion Items allowing you to combine two or more monsters into a …
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2 |
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| Duel Monsters Online After a few small fixes I'm content with the stability of this version. This release has been …
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1 |
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| Shade's Mystic Adventures This is a small project I created when I was getting started with BYOND, after looking …
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| Dungeon Dice Monsters Online The first version is now being hosted on our own server. Although still considered in …
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| A short example of a Mega Man game using BYOND.
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