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| I'm thinking a hardcore player enthusiastically "celebrates" whenever he gets a head shot in his favorite war game.
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| Well, in my game there are a couple players who don't speak english, and use a Portuguese to English translator …
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| Maybe there could even be a DMCGI mode in Dream Maker or something. But modifications like that in the BYOND source …
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| In the account management, Favorites section, when I input a game name and click Search, the game name doesn't show up …
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| @5. Doesn't it? Clicking a grid makes the location argument the grid. I'm not sure if it includes the x and y, but that …
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| They are "installed" by downloading resources, and cache files along the way. Besides, in 4.0 the loading bar is only …
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| For all your code request needs!
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| I'm sure something like that exists. Not sure where.
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| Isn't Click() called when you click a grid? or does it only allow objects that are located in it?
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| Since BYOND is built on tile-based movement, I doubt it.
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| winshow() is just the proc for you. Alternative: winset(), "is-visible" parameter.
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| Then make the lib and prove him wrong. If you had it work already, it shouldn't be long until you have it in a library.
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