| It's not a lot easier. It gets BYOND mixed up with the files and gets... bad.
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| It's freaky... but it's Midna, and that's what's good.
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| Or even things that stay the same.
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| I've thought of something like that, too. Define an x pixel, and a y pixel, and make a rectangle from x to y. Check if …
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| Ah, forgot about that param. I haven't worked on any projects lately, so I don't remember too much. Childs and Tabs …
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| When you click the byond:// links in Options and Messages if a connection fails, it either shouldn't pop up in a new …
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| If you want to make a pirate game, think like a pirate. Feel like a pirate. Not just think what you think a pirate …
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| Wow, half a year can make a difference. Now there's like hundreds more on.
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| When you get better at coding, you learn how to read those errors. Or at least most of them..
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| Yeah, that would really help a LOT. By the way, 4.0 already has multiple selections that work. It's mainly just for …
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| And I wish we could use more than one map... It would be so much more useful, but take up a lot of space...
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| We're talking about the lazy people, not the bored. There is a difference.
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| You're gonna replace the interface file anyways...
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| That's a list, not a button o.o
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| You can already set what the default window is, using the is-default parameter, I think. In the interface editor you …
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| Most skins are there to work for features in the game, but... I guess I'm just a little confused on why players can …
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| Jamesburrow wrote: > How so? Rather than hitting one button, we now have to hit two buttons, plus moving around. And if …
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| Options and Messages has macros in it. They work for CTRL, ALT, or SHIFT keys. Or nothing at all.
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