| //Title: Probability Function //Credit to: Jtgibson //Contributed by: Jtgibson //Original idea from Angband/ZAngband …
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| //Title: Nearest Value in List Snippet //Credit to: Jtgibson //Contributed by: Jtgibson //This snippet takes a number …
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| //Title: Metric Conversions //Credit to: Jtgibson //Contributed by: Jtgibson /* This is a simple series of conversion …
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| //Title: Miscellaneous Logical Utilities Snippet //Credit to: Jtgibson //Contributed by: Jtgibson /* These are a couple …
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| //Title: Improved General Direction Proc //Credit to: Lummox JR //Contributed by: Jtgibson /* Well, what can I say …
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| //Title: General Direction Proc //Credit to: Jtgibson //Contributed by: Jtgibson /* This snippet was created to give …
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| //Title: Linear Distance Procs //Credit to: Jtgibson //Contributed by: Jtgibson /* This is a set of distance functions …
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| //Title: Diagonal/Orthogonal Checking Procs //Credit to: Jtgibson //Contributed by: Jtgibson /* This is a handy and …
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| //Title: Bound Constraint Snippet //Credit to: Jtgibson //Contributed by: Jtgibson /* A very simple preprocessor macro …
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| //Title: Arc Tangent Snippet //Credit to: Lummox JR //Contributed by: Jtgibson /* Arc tangents are useful for …
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| //Title: Positive and Negative Numbers //Credit to: Jtgibson //Contributed by: Jtgibson //This is just a pair of handy …
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| //Title: Advanced Spawn Points Snippet //Credit to: Shadowdarke (slightly modified by Jtgibson) //Contributed by: …
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| //Title: Simple World Repopulation Snippet //Credit to: Dan of Dantom //Contributed by: Jtgibson /* This snippet simply …
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| //Title: "Expert System" AI Snippet //Credit to: Dan of Dantom //Contributed by: Jtgibson //I'll let Dan explain the …
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| //Title: Chore-Based Brains //Credit to: Gughunter //Contributed by: Jtgibson //STANDARD FRAMEWORK CODE FOR BRAINS AND …
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| Last night I got this brilliant idea. Without further ado: [This page formerly contained a link to ht …
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| I believe I shall! Newtopia ploughs forward. Thanks, Lexy. =) (Part of me is considering the double-meaning behind …
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| [Edit: This post used to contain images of my hand-drawn Newtopia characters, specifically my badger, fox, and rabbit …
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| I'm sure you've heard this before. This time, it's my grandmother. I'm off to Hope, B.C. to mourn. I'll see you guys …
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| So, I'm finding myself working on Newtopia again. For those people who weren't aware, Newtopia is a Hedgerow Hall …
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| I was wondering if anyone around here came up with any decent raytracing algorithms. The only one I'm aware of is the …
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| Yay me! Less than 3/4 of my expected lifespan left!
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| What is it? Flatspace is a little shareware "coffee game" of sorts. Though the developer claims it is a combination …
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| Why is it that most of the people on my Friends list haven't updated their BYOND blogs in months? =)
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| This irritates me, These frequent server failures; I just want to post! -JT
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| Danial.Beta wrote: > Fanboys? Probably not, but watchers, probably. Most of use grew up when DBZ was still new, I know …
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| D&D came to us by way of wargames, meaning that it was based exclusively out of arbitrary dice and numbers that were …
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| In my opinion, not much. Many online RPGs out there have a focus on combat; that is to say that the whole point of the …
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| Back in '99 when I first conceived of Haven (it still had the exact same delusions of grandeur it has today, albeit in …
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| Coincidentally, this post title also happens to be the title of the combat music for The Haven Seed. Or rather, not …
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| Can someone make my dream game so I don't have to do it? I'm tired of programming things that don't get released and …
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| This is an entertaining new strategy/economy game where you attempt to build a colony of Tolkien-like fantasy dwarves …
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| Jamesuknow5 wrote: > Our Team is called Suicide Entertainment Really? Because I've been trying to find a way to make …
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| On a whim, I decided to install Jagged Alliance 2 again the other day, and amidst some searching for IMP mercenary …
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| I just saw a commercial on TV for Macs, which says that Macs can do fun stuff, like play movies, music, etc. It then …
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| Ah, the good old days. Sadly, I'm not referring to the age, but rather, the era, which started in 2003. …
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| I bit the bullet and made a LiveJournal account so I would have a place to put the stupid little comments that have …
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| I tried to get a post with an apostrophe in the second letter, just like "G'bye" of times long forgotten. "H'lo" died …
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| In an hour and a bit, I leave my perfectly good domicile in order to endure a two-hour intercity bus ride to visit my …
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| It occurs to me that a quicksort is such a generally useful sorting procedure that it should be built right into the …
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| The CSS is now closer to what you will see in The Haven Seed. Sadly I can't change the HTML layout itself, so I can't …
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| I hate Space Station 13. There. I've said it. It started simply enough -- a shared space station simulation where …
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| I encountered a really quirky bug with Haven yesterday -- I was using typesof() to produce an associative list of …
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| This is obviously a low priority on the wishlist, but it would be fairly easy for BYOND to load binary files into a …
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| Hosers, all of you. Hosers! Eh?
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| I uploaded a few of my homemade songs yesterday in order to share them with someone, and figured I might as well share …
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| What's out: Haven's isometric system. This was the major source of a lot of the game's difficulty to develop. I can …
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| Once again, I've gotten to the point where The Haven Seed is so overloaded with cruft that I'm considering harvesting …
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Oct 23 2013, 2:38 pm
Also, one and a half-year reply time. I'm almost as inefficient as a bank!